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Trinity Animation, Inc. :: Browse by Company :: Digital Tutors :: Fundamentals of mental ray in XSI

 Fundamentals of mental ray in XSI
Fundamentals of mental ray in XSI 
Fundamentals of mental ray in XSI

Productivity-focused training combined with proven time-saving tips, “Fundamentals of mental ray in XSI”, provides enjoyable, hands-on projects developed to maximize your understanding of mental ray and add visual richness and strikingly realistic lighting to your work. Popular topics covered in "Fundamentals of mental ray in XSI" include, global illumination, final gathering, controlling photon emission, optimizing render speed, HDR lighting, caustics though glass and liquid, subsurface scattering for realistic skin effects, cartoon-style rendering, depth of field lens effects, creating textures with light info baked into them using render map, specialized lighting / shading nodes in the Render Tree, and several additional topics designed to boost your creativity and understanding of mental ray in XSI.

Fundamentals of mental ray in XSI Introduction

This lesson will introduce you to the topics that will be covered over the span of this training kit.
Fundamentals of mental ray in XSI Global Illumination 

In this lesson we will talk about how mental ray can be used to very accurately simulate effects such as indirect lighting and color bouncing.
Fundamentals of mental ray in XSI Final Gather (part 1)

Final Gather is another feature of mental ray that lets you simulate highly realistic soft shadows and indirect lighting without having to cast photons into your scene.
Fundamentals of mental ray in XSI Final Gather (part 2)

Continuing from the previous lesson, we will look at more advanced Final Gather options as well as techniques for saving render time when using Final Gather.
Fundamentals of mental ray in XSI Combining Global Illumination and Final Gather 

Now that we have had a chance to explore these two features, lets look at how they can be used together to create very realistic renders.
Fundamentals of mental ray in XSI Image Based Lighting  

In this Lesson we will look at how a .HDR image can be used to light your scene, giving you very lifelike renders. Also in this lesson, we will show you how to create your own .HDR images.
Fundamentals of mental ray in XSI Caustics 

With caustics we can simulate the way light refracts through transparent objects and casts a pattern of light onto the floor. We’ll learn to create these patterns as well as how to control their final look.
Fundamentals of mental ray in XSI Environment Shaders 

Environment Shaders in XSI can be used to create a very fast reflected environment, or as an alternative to the light dome when using .HDR images.
Fundamentals of mental ray in XSI Ambient Occlusion Node 

In this lesson we will discuss XSI’s Ambient Occlusion Node, which can produce soft indirect shadows similar to Final Gather, but without the added render time that Final Gather requires. 
Fundamentals of mental ray in XSI Render Map (part 1)

Render Map is a very powerful feature of XSI that can let you bake color, bump, and lighting information into a single image map, which can give you final render-quality results in real-time!
Fundamentals of mental ray in XSI Render Map (part 2) 

This lesson will focus on how to optimize Render Map to work correctly with scenes that use Final Gather or Image Based Lighting. This way, you can achieve Final Gather quality results in real-time.
Fundamentals of mental ray in XSI Subsurface Scattering 

This lesson will focus on using XSI’s Subsurface Scattering node, and how it is able to realistically simulate the way light passes through objects like jade, wax or skin.
Fundamentals of mental ray in XSI Toon Rendering 

In this lesson we will look at the different rendering techniques that can be brought together to create final renders that have a very flat, cartoon type look to them.
Fundamentals of mental ray in XSI Depth of Field 

Depth of field is a great way to add a bit more realism and distance to your rendered images. This lesson will discuss exactly how depth of field can be used in XSI.
Fundamentals of mental ray in XSI Shader Wizard 

The Shader Wizard is an invaluable feature of XSI that allows you build the necessary project files and templates for coding your own shaders and integrating them into your XSI projects.
Fundamentals of mental ray in XSI Coding your own Shaders 

In this lesson we will take the files generated from the Shader Wizard and write a simple shader using Microsoft Visual Studio. We’ll then compile the shader and bring it back into XSI for use in our scene.

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Professional Human 3D Models - Fully Rigged and Ready, Tri-directional Still Models, 3D Scenes and Motion Capture Clips

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Learn to create professional interiors with VRay in 3ds Max:
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06/09/2008

VRay for Cinema 4D Now Available

VRay for C4D is the new high end GI rendering engine for professional Maxon Cinema 4D users based on the VRay standalone. VRay for C4D is fully integrated into the Cinema 4D interface, deeper than any other C4D 3rd party engine to date.

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