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Trinity Animation, Inc. :: Browse by Company :: Digital Tutors :: Fundamentals of Soft and Rigid Bodies in XSI

 Fundamentals of Soft and Rigid Bodies in XSI
Fundamentals of Soft and Rigid Bodies in XSI 
Fundamentals of Soft and Rigid Bodies in XSI

"Fundamentals of Soft and Rigid Bodies in XSI" provides enjoyable, hands-on projects developed to maximize your understanding of soft and rigid body dynamics and increase your productivity with time-saving tips. Popular highlights from "Fundamentals of Soft and Rigid Bodies in XSI" include, setting up rigid body simulations with active and passive rigid bodies, forces, and environments, effectively using both ODE and physX rigid body engines, converting simulations to animations, creating soft body simulations from objects and clusters, animating soft bodies, influencing soft body dynamics with animation, transferring soft body deformation/motion using GATOR, creating simulation-based rigs for characters and vehicles, and several additional topics designed to boost your creativity and understanding of soft and rigid body dynamics.

Fundamentals of Soft and Rigid Bodies in XSI Introduction

This lesson will introduce you to the topics that will be covered over the span of this training kit.
Fundamentals of Soft and Rigid Bodies in XSI Rigid Body Basics

In this lesson we will learn how to set up rigid body simulations by making rigid bodies out of simple objects and creating forces to affect them.
Fundamentals of Soft and Rigid Bodies in XSI Collision Geometry

This lesson will explore different types of collision geometries and their purpose in getting proper rigid body interactions.
Fundamentals of Soft and Rigid Bodies in XSI Dynamics Initial State

This lesson will focus on changing the initial position of a rigid body object and even setting the initial velocity to give it some launching power.
Fundamentals of Soft and Rigid Bodies in XSI Active / Passive Switch 

This lesson explains how to switch active / passive behavior to animate an object and then have the simulation system control it.
Fundamentals of Soft and Rigid Bodies in XSI Center of Mass 

In this lesson we will learn about the Center of Mass and how to use it to create a wobbling bop bag.
Fundamentals of Soft and Rigid Bodies in XSI Center of Mass and Balancing 

This lesson will explain more about the Center of Mass and the role it plays in creating balanced objects.
Fundamentals of Soft and Rigid Bodies in XSI Domino Effect

In this lesson we will learn how to set up some dominos and tip them over using the techniques covered in the previous lessons.
Fundamentals of Soft and Rigid Bodies in XSI Environments 

Environments are similar to the simulation managers, and this lesson will show how it categorizes and defines elements of the simulation. 
Fundamentals of Soft and Rigid Bodies in XSI Dynamics Operators (part 1)

In this lesson we will learn how to set up a plinko machine simulation using the ODE rigid body engine.
Fundamentals of Soft and Rigid Bodies in XSI Dynamics Operators (part 2) 

This lesson will focus on fixing issues that might occur in our simulations by altering parameters in the Dynamics Operators as well as utilizing some workaround techniques.
Fundamentals of Soft and Rigid Bodies in XSI Dynamic Operators (part 3)

In this lesson we will learn how to set up another plinko machine from the first one and use the Novodex (known as physX in version 5.0) rigid body engine to simulate it instead.
Fundamentals of Soft and Rigid Bodies in XSI Collision Layers

This lesson will cover Collisions Layers, which can help us make our simulations more efficient by helping us isolate rigid body collisions.
Fundamentals of Soft and Rigid Bodies in XSI Force Controllers

Force Controllers can help us define the strength of a force on a rigid body and this lesson will show us how to use them to get some interesting effects.
Fundamentals of Soft and Rigid Bodies in XSI From Simulation to Animation 

In this lesson we will learn two techniques of converting simulation data into animation to avoid re-simulation and allow easy modification of the motion data.
Fundamentals of Soft and Rigid Bodies in XSI Surface Importance

This lesson will talk about the importance of using thick shapes as collision objects and will also cover the Convex Hull collision type.
Fundamentals of Soft and Rigid Bodies in XSI Hinge Constraints 

Hinge Constraints are useful in restricting a rigid body so that it can revolve around another. In this lesson, we値l use them make some old school saloon doors.
Fundamentals of Soft and Rigid Bodies in XSI Ball and Socket Constraints

In this lesson we will learn about Ball and Socket constraints which allow free rotation of rigid bodies and we値l make a bell simulation with them.
Fundamentals of Soft and Rigid Bodies in XSI Spring Constraint

In this lesson we will discover the Spring Constraint which is great for some bungee jumping action. We値l also talk about uses for Novodex (known as physX in version 5.0) Attachments.
Fundamentals of Soft and Rigid Bodies in XSI Slider Constraints

Slider Constraints are useful for making sliding pull (or push) interactions between rigid bodies and we can use them to launch objects.
 
Fundamentals of Soft and Rigid Bodies in XSI Fixed Constraint

This lesson will focus on using the Fixed Constraint to keep two rigid bodies attached to each other and will look into breaking that attachment as well.
Fundamentals of Soft and Rigid Bodies in XSI Rag doll Effect (part 1)

In this lesson we will create a dynamic character rig using multiple constraints and proxy objects.
Fundamentals of Soft and Rigid Bodies in XSI Rag doll Effect (part 2) 

This lesson will conclude the rag doll setup by fixing the constraints and moving the character with the rag doll rig.
Fundamentals of Soft and Rigid Bodies in XSI Introduction to Soft Bodies

In this lesson we will learn about different ways of setting up soft bodies to create shape dynamics and how to use obstacles and forces upon them.
Fundamentals of Soft and Rigid Bodies in XSI Animated Soft Bodies

Soft Body objects can be animated and the simulation can deform them based on their motions. We値l use this methodology to set up an interesting dynamic animation.
Fundamentals of Soft and Rigid Bodies in XSI Soft Body Properties

In this lesson we will learn about different soft body properties and how to use them properly to get results.
Fundamentals of Soft and Rigid Bodies in XSI Plasticity 

Plasticity is the ability of a soft body to return to its original shape and we値l learn how to use them in a simple setting.
Fundamentals of Soft and Rigid Bodies in XSI Inertia and Soft Bodies

This lesson will go over animating an object and letting the soft body simulation use the animation inertia as a basis for the soft body痴 motion.
Fundamentals of Soft and Rigid Bodies in XSI Interacting Soft Bodies

In this lesson we will build over the project in the previous one and learn how to make two soft bodies interact with each other.
 
Fundamentals of Soft and Rigid Bodies in XSI Soft Body Transfer

In this lesson we will learn how to take soft body deformation from a soft body and use GATOR to transfer it onto a non-soft body object.
Fundamentals of Soft and Rigid Bodies in XSI Soft and Rigid Body Combo

With this special move, you can take soft bodies and make them strike down other objects.
Fundamentals of Soft and Rigid Bodies in XSI Shattering Glass

In this lesson we will learn how to take the rag doll we built earlier and send it through a glass pane, shattering it to pieces!
 
Fundamentals of Soft and Rigid Bodies in XSI Dynamic Vehicle Rig (part 1)

This lesson will focus on building up parts for creating a simulation-based four-wheeled vehicle rig.
Fundamentals of Soft and Rigid Bodies in XSI Dynamic Vehicle Rig (part 2)

Continuing from the previous lesson, we will properly set up our constraints so we can steer and drive our vehicle.
Fundamentals of Soft and Rigid Bodies in XSI Dynamic Vehicle Rig (part 3)

In this lesson we will collect all the necessary parameters and combine them into one controller to make our rig easy to drive.
Fundamentals of Soft and Rigid Bodies in XSI Dynamic Vehicle Rig (part 4)

This lesson will focus on switching our rig to a different simulation engine and fixing problems that might occur.

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