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Trinity Animation, Inc. :: Browse by Company :: Digital Tutors :: Fundamentals of Photoshop / Maya: 3D Texturing

 Fundamentals of Photoshop / Maya: 3D Texturing
Fundamentals of Photoshop / Maya: 3D Texturing 
Fundamentals of Photoshop / Maya: 3D Texturing

"Fundamentals of Maya: 3D Texturing in Photoshop" concentrates on the essential techniques needed to create and apply flawless textures to your existing models, resulting in extraordinary realism and detail. Each of the concepts, methods, and tools used are presented in clear and easy to follow steps, specifically designed to save you time and frustration throughout your workflow. Master texturing in Photoshop using PSD textures in Maya, using Layer Sets in Photoshop, manipulating existing photos for 3D textures, creating custom brushes in Photoshop, building Blend Modes in Photoshop, creating Bump Maps, creating Specular Maps, base textures, skin coloring, creating color maps, and several additional techniques resulting in flawless visual detail.

Fundamentals of Photoshop / Maya: 3D Texturing Introduction

This lesson will introduce you to the project and go over what topics will be covered over the span of this training kit.
Fundamentals of Photoshop / Maya: 3D Texturing Getting the UV Snapshot Into Photoshop

Before we get started painting the textures, we need to get the UV snapshot into Photoshop.
Fundamentals of Photoshop / Maya: 3D Texturing Creating the Base Color for the Skin

Now that we have the UV snapshot in Photoshop, we can begin creating the skin texture.
Fundamentals of Photoshop / Maya: 3D Texturing Creating the First Color

In this lesson we will begin the process of painting the secondary skin tones on the monster.
Fundamentals of Photoshop / Maya: 3D Texturing Problems With PSD Textures in Maya

In this lesson we will take a look at some limitations Maya has with PSD textures, and how we can get around them.
Fundamentals of Photoshop / Maya: 3D Texturing Adding Veins to the Head

We will take a look at several techniques that can be used in Photoshop to add veins to the monster's skin.
Fundamentals of Photoshop / Maya: 3D Texturing Working on Darker Skin Tones

We will explore the techniques of adding dark secondary skin tones and blending them into the base color of the skin.
Fundamentals of Photoshop / Maya: 3D Texturing Refining the Darker Skin Tones

Continuing from the previous lessons, we will add more definition and detail to some of the areas of darker skin tone.
Fundamentals of Photoshop / Maya: 3D Texturing Painting Lighter Colors on the Monster's Face

In this lesson we will begin building up some of the lighter skin tones on the face of the monster.
Fundamentals of Photoshop / Maya: 3D Texturing Adding Wrinkles to the Lips

We will now focus on the techniques you can use to create the creases and winkles on the monster’s lips.
Fundamentals of Photoshop / Maya: 3D Texturing Creating Wrinkles Around the Eyes and the Mouth

In this lesson we will begin adding a few wrinkles around the eyes and the corners of the mouth.
Fundamentals of Photoshop / Maya: 3D Texturing Creating a Base Color for the Monster’s Claws

In this lesson we will create the claw base color by painting very specific areas of the UV Layout in Photoshop.
Fundamentals of Photoshop / Maya: 3D Texturing Adding Secondary Colors to the Claws

In this lesson we fill focus our attention on adding some secondary colors to the claw texture.
Fundamentals of Photoshop / Maya: 3D Texturing Finishing the Claw Texture

Before we finish with the claws, we need to add detail to a few areas of the texture.
Fundamentals of Photoshop / Maya: 3D Texturing Creating the Underbelly Texture

In this lesson we will begin to create the underbelly texture for the monster. We will also point out some potential problems you may have in this area.
Fundamentals of Photoshop / Maya: 3D Texturing Finishing the Underbelly Texture

Continuing from the previous lesson, we will finish creating the underbelly texture for the monster.
Fundamentals of Photoshop / Maya: 3D Texturing Painting the Ridges on the Spine (part 1)

In this lesson we will begin the process of creating the color for the ridges on the monster's spine.
Fundamentals of Photoshop / Maya: 3D Texturing Painting the Ridges on the Spine (part 2)

Now that we have the rough shape of the ridges created, we will focus on transitioning them into the rest of the skin.
Fundamentals of Photoshop / Maya: 3D Texturing Creating the Highlights for the Spine Ridges

In this lesson we will focus on adding highlights to the spine ridges on the monster’s back.
Fundamentals of Photoshop / Maya: 3D Texturing Preparing Custom Brushes in Photoshop

What if Photoshop doesn’t have a brush that is suitable for the look you want? We will look at the process of creating your own customized brushes in Photoshop.
Fundamentals of Photoshop / Maya: 3D Texturing Adding Age Spots to the Monster's Texture

In this lesson we will begin the process of creating age spots and blemishes for the monster.
Fundamentals of Photoshop / Maya: 3D Texturing Finishing the Age Spots on the Monster's Body

Continuing from the previous lesson, we will finish adding the age spots to the body of the monster.
Fundamentals of Photoshop / Maya: 3D Texturing Using Photos in 3D Textures (part 1)

Using photographic elements can add realism to 3D textures. In this lesson we will begin the process of manipulating a photograph to be used in our texture.
Fundamentals of Photoshop / Maya: 3D Texturing Using Photos in 3D Textures (part 2)

In this lesson we will continue to make adjustments to the photograph so that it can be used in our 3D texture.
Fundamentals of Photoshop / Maya: 3D Texturing Using Photos in 3D Textures (part 3)

Before we can use the photograph in our 3D texture, there are a few more minor adjustments that need to be made.
Fundamentals of Photoshop / Maya: 3D Texturing Adding the Photograph to the Texture

The photographic element is now ready to be added to monster’s skin texture.
Fundamentals of Photoshop / Maya: 3D Texturing Creating the Bump Map (part 1)

In this lesson we will begin creating the bump map for the monster's skin.
Fundamentals of Photoshop / Maya: 3D Texturing Creating the Bump Map (part 2)

Continuing from the previous lesson, we will fine-tune the appearance of the monster's bump map.
Fundamentals of Photoshop / Maya: 3D Texturing Creating the Specular Map

In this lesson we will create a specular map that can be used to specify shiny areas of the monster's skin.
Fundamentals of Photoshop / Maya: 3D Texturing Creating the Horn Color

In this lesson we will take advantage of Maya’s shaders to create the color map for the horns.
Fundamentals of Photoshop / Maya: 3D Texturing Creating the Bump Map for the Horns (part 1)

In this lesson we will begin the process of using Maya’s shading networks to create the bump map for the horn.
Fundamentals of Photoshop / Maya: 3D Texturing Creating the Bump Map for the Horns (part 2)

Continuing from the previous lesson, we will build a more advanced shading network in Maya to control the bump map for the horns.
Fundamentals of Photoshop / Maya: 3D Texturing Creating the Shading Networks for the Teeth

In this final lesson we will use Maya to create the shading networks for the teeth and gums of the monster.

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