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Introduction
This lesson will introduce you to the project and go over what topics
will be covered over the span of this training kit. |
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Getting the UV Snapshot Into Photoshop
Before we get started painting the textures, we need to get the UV
snapshot into Photoshop. |
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Creating the Base Color for the Skin
Now that we have the UV snapshot in Photoshop, we can begin creating the
skin texture. |
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Creating the First Color
In this lesson we will begin the process of painting the secondary skin
tones on the monster. |
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Problems With PSD Textures in Maya
In this lesson we will take a look at some limitations Maya has with PSD
textures, and how we can get around them. |
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Adding
Veins to the Head
We will take a look at several techniques that can be used in Photoshop
to add veins to the monster's skin. |
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Working on Darker Skin Tones
We will explore the techniques of adding dark secondary skin tones and
blending them into the base color of the skin. |
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Refining the Darker Skin Tones
Continuing from the previous lessons, we will add more definition and
detail to some of the areas of darker skin tone. |
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Painting Lighter Colors on the Monster's Face
In this lesson we will begin building up some of the lighter skin tones
on the face of the monster. |
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Adding
Wrinkles to the Lips
We will now focus on the techniques you can use to create the creases
and winkles on the monster’s lips. |
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Creating Wrinkles Around the Eyes and the Mouth
In this lesson we will begin adding a few wrinkles around the eyes and
the corners of the mouth. |
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Creating a Base Color for the Monster’s Claws
In this lesson we will create the claw base color by painting very
specific areas of the UV Layout in Photoshop. |
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Adding
Secondary Colors to the Claws
In this lesson we fill focus our attention on adding some secondary
colors to the claw texture. |
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Finishing the Claw Texture
Before we finish with the claws, we need to add detail to a few areas of
the texture. |
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Creating the Underbelly Texture
In this lesson we will begin to create the underbelly texture for the
monster. We will also point out some potential problems you may have in
this area. |
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Finishing the Underbelly Texture
Continuing from the previous lesson, we will finish creating the
underbelly texture for the monster. |
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Painting the Ridges on the Spine (part 1)
In this lesson we will begin the process of creating the color for the
ridges on the monster's spine. |
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Painting the Ridges on the Spine (part 2)
Now that we have the rough shape of the ridges created, we will focus on
transitioning them into the rest of the skin. |
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Creating the Highlights for the Spine Ridges
In this lesson we will focus on adding highlights to the spine ridges on
the monster’s back. |
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Preparing Custom Brushes in Photoshop
What if Photoshop doesn’t have a brush that is suitable for the look you
want? We will look at the process of creating your own customized
brushes in Photoshop. |
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Adding
Age Spots to the Monster's Texture
In this lesson we will begin the process of creating age spots and
blemishes for the monster. |
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Finishing the Age Spots on the Monster's Body
Continuing from the previous lesson, we will finish adding the age spots
to the body of the monster. |
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Using
Photos in 3D Textures (part 1)
Using photographic elements can add realism to 3D textures. In this
lesson we will begin the process of manipulating a photograph to be used
in our texture. |
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Using
Photos in 3D Textures (part 2)
In this lesson we will continue to make adjustments to the photograph so
that it can be used in our 3D texture. |
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Using
Photos in 3D Textures (part 3)
Before we can use the photograph in our 3D texture, there are a few more
minor adjustments that need to be made. |
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Adding
the Photograph to the Texture
The photographic element is now ready to be added to monster’s skin
texture. |
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Creating the Bump Map (part 1)
In this lesson we will begin creating the bump map for the monster's
skin. |
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Creating the Bump Map (part 2)
Continuing from the previous lesson, we will fine-tune the appearance of
the monster's bump map. |
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Creating the Specular Map
In this lesson we will create a specular map that can be used to specify
shiny areas of the monster's skin. |
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Creating the Horn Color
In this lesson we will take advantage of Maya’s shaders to create the
color map for the horns. |
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Creating the Bump Map for the Horns (part 1)
In this lesson we will begin the process of using Maya’s shading
networks to create the bump map for the horn. |
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Creating the Bump Map for the Horns (part 2)
Continuing from the previous lesson, we will build a more advanced
shading network in Maya to control the bump map for the horns. |
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Creating the Shading Networks for the Teeth
In this final lesson we will use Maya to create the shading networks for
the teeth and gums of the monster. |