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Trinity Animation, Inc. :: Browse by Company :: Digital Tutors :: Fundamentals of Maya: UV Layout

 Fundamentals of Maya: UV Layout
Fundamentals of Maya: UV Layout 

Fundamentals of Maya: UV Layout

"Fundamentals of Maya: UV Layout" concentrates on the essential techniques needed to define and apply flawless textures to Polygon and Sub-D models, resulting in phenomenal detail and accuracy. Each of the concepts, methods, and tools used for every process are presented in clear and easy to follow steps, specifically designed to save you time and frustration throughout your workflow. Easily learn Planar, Cylindrical, Spherical and Automatic Mapping methods, Cutting UVs. Sewing UVs, UV Transfer, Averaging Vertices, working in the UV Texture Editor, and achieving clean and efficient UV layouts with precision. 

Fundamentals of Maya: UV Layout Introduction

This lesson will introduce you to the project and go over what topics will be covered over the span of this training kit.
 
Fundamentals of Maya: UV Layout Intro to Maya's UV Texture Editor

We will discuss exactly what UVs are, as well as how to manipulate them in the UV Texture Editor.
 
Fundamentals of Maya: UV Layout Getting Familiar With the Planar Mapping

In this lesson we will show you how to use the Planar Map as a method of creating a UV layout.
Fundamentals of Maya: UV Layout Exploring Cylindrical Mapping

In this lesson we will demonstrate some of the advantages and disadvantages of Cylindrical Mapping.
 
Fundamentals of Maya: UV Layout Exploring Spherical and Automatic Mapping

Two additional methods of creating UV layouts are the Spherical and Automatic Mapping Tools. In this video we will discuss how to use each of these methods.
 
Fundamentals of Maya: UV Layout Getting Started With Multiple Projections

Now that we are familiar with the process of creating UV layouts, we will explore the process of cutting and sewing UVs.
Fundamentals of Maya: UV Layout Looking Deeper Into the Process of Sewing UVs Together

In this video we will look further into the process of cutting and sewing UVs, as well as how to fix common problems you will run into when creating you own UV layouts.
Fundamentals of Maya: UV Layout Getting Started on the Arm UV Layout of the Monster

Now that we have covered the basic principles of UV layout, we are ready to get started applying some of those principles to a more complex model.
Fundamentals of Maya: UV Layout Completing the Adjustments to Arm Geometry

We must finish making adjustments to the polygon monster's arm in order to achieve a better UV layout.
Fundamentals of Maya: UV Layout Adjusting the UVs on the Arm

Now that we have created the UV layout for the arm of the monster, we need to go into the UV texture editor to make the necessary adjustments for the UVs.
Fundamentals of Maya: UV Layout Preparing to Create the UV Map for the Back Legs

Before we create the UV Map for the back legs, we need to make some adjustments to the geometry of the back leg.
Fundamentals of Maya: UV Layout Mapping the Back Leg

We are now ready to make the UV layout for the back leg.
 
Fundamentals of Maya: UV Layout Preparing the Hands and Feet for UV Mapping

Before we create the UV layouts for the hands and feet, we need to reposition them in order to make the UV mapping easier.
Fundamentals of Maya: UV Layout Adjusting the UV Layout of the Hand

Now that we have created the UV layout of the hands and feet, we need to use the UV Texture Editor to remove any overlapping UVs.
 
Fundamentals of Maya: UV Layout Final Adjustments to Hand UVs

In this video we will complete the process of removing any overlapping UVs on the monster's hand.
Fundamentals of Maya: UV Layout Creating UV Layout for the Torso

At this point in the training, we are ready to create the UV layout for the torso of the monster.
Fundamentals of Maya: UV Layout Creating UV Layout for the Head (part 1)

In this lesson we will begin the process of creating the UV layout for the monster's head.
Fundamentals of Maya: UV Layout Creating UV Layout for the Head (part 2)

In this lesson we will continue with the process of mapping the various angles of the monster's head.
Fundamentals of Maya: UV Layout Sewing UVs on the Monster's Head (part 1)

We are now ready to begin sewing the UVs of the monster's face together into one seamless map.
Fundamentals of Maya: UV Layout Sewing UVs on the Monster's Head (part 2)

Continuing from the previous lesson, we will keep working on sewing the UVs of the monster's head.
Fundamentals of Maya: UV Layout Sewing UVs on the Monster's Head (part 3)

Continuing from the previous video, we will do a little bit more work on the UVs of the monster's head.
 
Fundamentals of Maya: UV Layout Sewing UVs on the Monster's Head (part 4)

In this lesson we will make the final adjustments to the UV layout of the monster's head.
Fundamentals of Maya: UV Layout Moving the UV Data

Now that we have completed the UV layout of the polygon model, we are ready to move that UV data back to our original Sub-D monster.
Fundamentals of Maya: UV Layout Creating UV Layout for the Horns

In this final lesson we will create the UV layout for the horns and take a look at the follow-up project to this training kit.

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