The concepts, methods, and tools used for each process are presented in clear
and easy to follow steps, specifically designed to save the user time and
frustration throughout the user's workflow. The unique hands-on approach to
learning Maya's robust system enables the user to better understand the
fundamentals and up-to-the-minute techniques used to achieve greater organic
realism. As "Fundamentals of Maya: Polygon and Sub-D Modeling" provides users
with in-depth Polygon and Sub-Division surface modeling techniques, users will
also learn image plane preparation, extruding along curves, appending to Polygon
Tool, Sub-Division Hierarchy, duplicating along curves, Polygon Proxy Modeling,
combining multiple polygon objects, surface conversion, mirroring, attaching,
and cleaning up geometry, and a number of additional tips and techniques for
efficient modeling.
 |
Introduction
In this lesson Kyle will introduce you to the project, and go over what
topics will be covered over the span of this training kit. |
 |
Setting Up Image Planes
In this lesson we will show you how to properly set up the image planes
for the monster. |
 |
Creating the Rough Shape of the Monster's Body
In this lesson we will start the process of modeling the monster with
the NURBS Curve Tool. |
 |
Modeling Additional Body Parts
After having the rough shape of the monster built, we will now create
the shoulder socket in the body and get started with building the front
arm. |
 |
Building the Arm
This lesson will walk you through the process of building the front arm
of the monster, and roughly connecting it to the main body. |
 |
Attaching the Arm to the Body
In this lesson we will finish the process of attaching the arm to the
monster's body. |
 |
Building the Back Leg
Creation of the back leg will be similar to the creation of the arm, and
this lesson will walk you through that process. |
 |
Attaching the Back Leg
Now that we have the back leg of the monster built, we are ready to
attach it to the body. We will also need to adjust the overall shape of
the leg. |
 |
Building a Toe For the Back Foot
In this video we will build the first toe for the monster's back foot.
|
 |
Building the Rest of the Toes
To create the rest of the toes for the monster's foot, we will simply
duplicate the first toe and connect the resulting copies to the base of
the foot. |
 |
Building the Fingers
We will use previously built toes to create the fingers for the
monster's hand. |
 |
Making
Minor Adjustments to the Shape of Monster's Body
In this lesson we will continue to work with the body of the monster,
and add a few minor adjustments before moving on to building the head.
|
 |
Setting Up Image Planes for the Monster's Head
At this point we will pause working on the monster's body and begin
modeling his head. We will need to replace current image planes with the
ones for the head. |
 |
Building the Jaw
This lesson will get you started with building the monster's head, by
first creating the geometry for his jaw. |
 |
Building the Back of the Monster's Head
Continuing from the previous lesson, we will take the geometry for the
jaw and keep building it up and around the top of the monster's head. |
 |
Building the Upper Lip
In this lesson we will start creating the upper lip for the monster's
face by extruding it out of the jaw's geometry. |
 |
Finishing Up the Upper Lip
In this video we will create the fold across the top of the upper lip to
give it a bit more surface. |
 |
Building the Eye Socket
In this lesson we will start building the rough shape of the monster's
eye socket. |
 |
Refining the Eye Socket
Continuing from the previous lesson, we will spend some time on refining
the shape of the monster's eye socket. |
 |
Refining the Eye Socket (cont.)
Continuing from the previous lesson, we will keep working on refining
the shape of the eye socket. |
 |
Assembling the Top Of the Head
Now that the eye sockets are completed, we can move on to filling in the
rest of the features of the monster's head. |
 |
Modeling the Side Channel on Monster's Head
In this lesson we will start modeling the large channel on the side of
the monster's head. |
 |
Finishing the Side Channel on the Monster's Head
In this lesson we will continue to build the large groove that runs on
the side of the monster's face. |
 |
Closing the Rest of the Gaps on the Monster's Face
In this lesson we will continue to work on the monster's face by closing
in any other remaining gaps. |
 |
Building the Horns
In this video we will start building the horns that come out of the side
of the monster's head. |
 |
Building the Gums
In this lesson we will make a few adjustments to the horn geometry, and
start building the gums for the monster. |
 |
Building the Gums (Cont.)
Continuing from the previous lesson, we will do some additional modeling
on the gums, and get started with creating the teeth for the monster.
|
 |
Building the Teeth for the Lower Jaw
In this lesson we will build the teeth for the monster's lower jaw. To
do that, we will model one tooth and then duplicate it along the gum's
curve. |
 |
Building the Teeth for the Upper Jaw
We will now randomize the rotation and scale for the lower teeth, and
then start building the upper set of teeth. |
 |
Duplicating the Head and Closing the Gaps
We will now duplicate the existing half of the head and combine the two
halves together to create one complete face. We will also close the gap
under the jaw. |
 |
Closing the Gaps on the Head
In this lesson we will continue to close the gaps on the back of the
monster's head, group all of the head's elements, and finally turn on
the main body layer. |
 |
Attaching the Head to the Body
In this lesson we will mirror the monster's body, and prepare the
geometry for head and body to be attached together as one surface.
|
 |
Defining Rough Muscle Shapes
Now that we have our monster assembled in one piece, we can start to
focus more on musculature and better definition of the monster's body
parts. |
 |
Refining the Muscle Definition
In this lesson we will continue to work on defining the musculature of
the monster. |
 |
Adding
the Ribs and Other Secondary Features to the Monster
In this video we will build the ribs for our creature, and then start to
build up the spines on the back, as well as a few other features on his
body. |
 |
Making
Final Adjustments to the Monsters Body
In this last lesson we will add the tail to our creature, and make a few
final adjustments before wrapping this up. |