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Trinity Animation, Inc. :: Browse by Company :: Digital Tutors :: Fundamentals of Maya: Polygon and Sub-D Modeling

 Fundamentals of Maya: Polygon and Sub-D Modeling
Fundamentals of Maya: Polygon and Sub-D Modeling 

Fundamentals of Maya: Polygon and Sub-D Modeling

The concepts, methods, and tools used for each process are presented in clear and easy to follow steps, specifically designed to save the user time and frustration throughout the user's workflow. The unique hands-on approach to learning Maya's robust system enables the user to better understand the fundamentals and up-to-the-minute techniques used to achieve greater organic realism. As "Fundamentals of Maya: Polygon and Sub-D Modeling" provides users with in-depth Polygon and Sub-Division surface modeling techniques, users will also learn image plane preparation, extruding along curves, appending to Polygon Tool, Sub-Division Hierarchy, duplicating along curves, Polygon Proxy Modeling, combining multiple polygon objects, surface conversion, mirroring, attaching, and cleaning up geometry, and a number of additional tips and techniques for efficient modeling. 

Fundamentals of Maya: Polygon and Sub-D Modeling Introduction 

In this lesson Kyle will introduce you to the project, and go over what topics will be covered over the span of this training kit.
Fundamentals of Maya: Polygon and Sub-D Modeling Setting Up Image Planes 

In this lesson we will show you how to properly set up the image planes for the monster.
Fundamentals of Maya: Polygon and Sub-D Modeling Creating the Rough Shape of the Monster's Body 

In this lesson we will start the process of modeling the monster with the NURBS Curve Tool.
Fundamentals of Maya: Polygon and Sub-D Modeling Modeling Additional Body Parts 

After having the rough shape of the monster built, we will now create the shoulder socket in the body and get started with building the front arm.
Fundamentals of Maya: Polygon and Sub-D Modeling Building the Arm 

This lesson will walk you through the process of building the front arm of the monster, and roughly connecting it to the main body.
Fundamentals of Maya: Polygon and Sub-D Modeling Attaching the Arm to the Body 

In this lesson we will finish the process of attaching the arm to the monster's body.
Fundamentals of Maya: Polygon and Sub-D Modeling Building the Back Leg 

Creation of the back leg will be similar to the creation of the arm, and this lesson will walk you through that process.
Fundamentals of Maya: Polygon and Sub-D Modeling Attaching the Back Leg 

Now that we have the back leg of the monster built, we are ready to attach it to the body. We will also need to adjust the overall shape of the leg.
Fundamentals of Maya: Polygon and Sub-D Modeling Building a Toe For the Back Foot 

In this video we will build the first toe for the monster's back foot.
Fundamentals of Maya: Polygon and Sub-D Modeling Building the Rest of the Toes 

To create the rest of the toes for the monster's foot, we will simply duplicate the first toe and connect the resulting copies to the base of the foot.
Fundamentals of Maya: Polygon and Sub-D Modeling Building the Fingers 

We will use previously built toes to create the fingers for the monster's hand.
Fundamentals of Maya: Polygon and Sub-D Modeling Making Minor Adjustments to the Shape of Monster's Body 

In this lesson we will continue to work with the body of the monster, and add a few minor adjustments before moving on to building the head.
Fundamentals of Maya: Polygon and Sub-D Modeling Setting Up Image Planes for the Monster's Head 

At this point we will pause working on the monster's body and begin modeling his head. We will need to replace current image planes with the ones for the head.
Fundamentals of Maya: Polygon and Sub-D Modeling Building the Jaw 

This lesson will get you started with building the monster's head, by first creating the geometry for his jaw.
Fundamentals of Maya: Polygon and Sub-D Modeling Building the Back of the Monster's Head 

Continuing from the previous lesson, we will take the geometry for the jaw and keep building it up and around the top of the monster's head.
Fundamentals of Maya: Polygon and Sub-D Modeling Building the Upper Lip 

In this lesson we will start creating the upper lip for the monster's face by extruding it out of the jaw's geometry.
Fundamentals of Maya: Polygon and Sub-D Modeling Finishing Up the Upper Lip 

In this video we will create the fold across the top of the upper lip to give it a bit more surface.
Fundamentals of Maya: Polygon and Sub-D Modeling Building the Eye Socket 

In this lesson we will start building the rough shape of the monster's eye socket.
Fundamentals of Maya: Polygon and Sub-D Modeling Refining the Eye Socket 

Continuing from the previous lesson, we will spend some time on refining the shape of the monster
's eye socket.
Fundamentals of Maya: Polygon and Sub-D Modeling Refining the Eye Socket (cont.) 

Continuing from the previous lesson, we will keep working on refining the shape of the eye socket.
Fundamentals of Maya: Polygon and Sub-D Modeling Assembling the Top Of the Head 

Now that the eye sockets are completed, we can move on to filling in the rest of the features of the monster's head.
Fundamentals of Maya: Polygon and Sub-D Modeling Modeling the Side Channel on Monster's Head 

In this lesson we will start modeling the large channel on the side of the monster's head.
Fundamentals of Maya: Polygon and Sub-D Modeling Finishing the Side Channel on the Monster's Head 

In this lesson we will continue to build the large groove that runs on the side of the monster's face.
Fundamentals of Maya: Polygon and Sub-D Modeling Closing the Rest of the Gaps on the Monster's Face 

In this lesson we will continue to work on the monster's face by closing in any other remaining gaps.
Fundamentals of Maya: Polygon and Sub-D Modeling Building the Horns 

In this video we will start building the horns that come out of the side of the monster's head.
Fundamentals of Maya: Polygon and Sub-D Modeling Building the Gums 

In this lesson we will make a few adjustments to the horn geometry, and start building the gums for the monster.
Fundamentals of Maya: Polygon and Sub-D Modeling Building the Gums (Cont.) 

Continuing from the previous lesson, we will do some additional modeling on the gums, and get started with creating the teeth for the monster.
Fundamentals of Maya: Polygon and Sub-D Modeling Building the Teeth for the Lower Jaw 

In this lesson we will build the teeth for the monster's lower jaw. To do that, we will model one tooth and then duplicate it along the gum's curve.
Fundamentals of Maya: Polygon and Sub-D Modeling Building the Teeth for the Upper Jaw 

We will now randomize the rotation and scale for the lower teeth, and then start building the upper set of teeth.
Fundamentals of Maya: Polygon and Sub-D Modeling Duplicating the Head and Closing the Gaps 

We will now duplicate the existing half of the head and combine the two halves together to create one complete face. We will also close the gap under the jaw.
Fundamentals of Maya: Polygon and Sub-D Modeling Closing the Gaps on the Head 

In this lesson we will continue to close the gaps on the back of the monster's head, group all of the head's elements, and finally turn on the main body layer.
Fundamentals of Maya: Polygon and Sub-D Modeling Attaching the Head to the Body 

In this lesson we will mirror the monster's body, and prepare the geometry for head and body to be attached together as one surface.
Fundamentals of Maya: Polygon and Sub-D Modeling Defining Rough Muscle Shapes 

Now that we have our monster assembled in one piece, we can start to focus more on musculature and better definition of the monster's body parts.
Fundamentals of Maya: Polygon and Sub-D Modeling Refining the Muscle Definition 

In this lesson we will continue to work on defining the musculature of the monster.
Fundamentals of Maya: Polygon and Sub-D Modeling Adding the Ribs and Other Secondary Features to the Monster 

In this video we will build the ribs for our creature, and then start to build up the spines on the back, as well as a few other features on his body.
Fundamentals of Maya: Polygon and Sub-D Modeling Making Final Adjustments to the Monsters Body 

In this last lesson we will add the tail to our creature, and make a few final adjustments before wrapping this up.

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