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Introduction
This lesson will introduce you to the project and go over what topics
will be covered over the span of this training kit. |
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The
Bump 2d and Bump 3d Nodes
In this lesson we will explore the Bump 2d and Bump 3d nodes, and how
they can be used to add depth to the rendered objects. |
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The
Condition Node
The Condition node is a very useful node in Maya that can be used as the
basis for some very advanced shading networks. |
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The
Distance Between Node
In this lesson we will talk about the Distance Between node, and how we
can use it as a controlling factor in an interactive shading network. |
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The
Height Field Node
The Height Field is a great asset that gives you the ability to see
real-time displacements within Maya’s perspective view. |
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The
Light Info Node
The Light Info node is another great asset that can be used to create
some very interesting interactive shading networks. |
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The
Multiply Divide Node (part 1)
By using the Multiply Divide node, we can achieve color combinations
that would be very difficult or impossible to reach with traditional
methods. |
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The
Multiply Divide Node (part 2)
In this lesson we will look at how the Multiply Divide node can be used
as an animation tool within Maya. |
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The
Plus Minus Average Node (part 1)
The Plus Minus Average node can be used as a texturing tool in Maya to
blend different textures and colors together. |
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The
Plus Minus Average Node (part 2)
This lesson will discuss some ways in which the Plus Minus Average node
can be used as an animation tool. |
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The
Plus Minus Average Node (part 3)
Continuing from the previous lesson, we will finish looking at how the
Plus Minus Average node can function as an animation tool. |
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The
Reverse Node
In this lesson we will explore how we can use the Reverse node to
reverse color, transparency, and even animation. |
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The
Sampler Info Node
The Sampler Info node is one of the most powerful nodes within Maya and
can be used as a basis for many advanced shading networks. |
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The
Set Range Node
In this lesson we will talk about the Set Range node and exactly how you
can use it to adjust the colors of the textures. |
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The
Stencil Node
In this lesson we will discuss the Stencil node and some of the effects
we can achieve with it. |
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The
Blend Colors Node
The Blend Colors node is an excellent utility that can let you
seamlessly blend multiple textures together. |
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The
Clamp Node
In this lesson we will look at the Clamp node and how it can be used to
redefine the colors of your textures. |
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The
Contrast Node
The Contrast node can be used to add or remove contrast from your
textures. |
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The
Gamma Correct Node
The Gamma Correct Node can be used to quickly adjust some of the texture
values. |
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The
Rgb To Hsv and Hsv To Rgb Nodes
In this lesson we will take a look at these two nodes and how they can
be used together to make adjustments to the colors of the textures. |
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The
Luminance Node
In this lesson we will take a look at the Luminance node and how it can
be used to generate bump maps for the shading networks. |
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The
Remap Color Node
The Remap Color node is a very powerful utility that gives you a great
amount of control over the overall color of your textures. |
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The
Remap Hsv Node
This robust node can give you very precise control over the hue,
saturation, and value of your textures. |
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The
Remap Value Node
This is a very powerful node within Maya that can give you the ability
to alter the grayscale values of your textures. |
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The
Smear Node
In this lesson you will learn how to use the Smear node to deform and
alter your textures within Maya. |
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the
Surface Luminance Node
This lesson will focus on the Surface Luminance node and how it can be
used to alter the appearance of your rendered objects. |
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The
Single Switch Utility
The Single Switch is a very useful tool that can give you independent
control over several surfaces from one shading network. |
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The
Double Switch Utility
In this lesson you will learn all about the Double Switch and how you
can use it to randomize your texture placement. |
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The
Triple Switch Utility (part 1)
This lesson focuses on the Triple Switch and how it can be used to
simplify your Hypershade clutter and improve render time. |
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The
Triple Switch Utility (part 2)
In this lesson we will look even deeper into the Triple Switch and how
it can be used to maximize your efficiency in Maya. |
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Array
Mapper and Particle Sampler Info Nodes
These two nodes in Maya will allow you to add new features to particles. |