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Trinity Animation, Inc. :: Browse by Manufacturer :: Digital Tutors :: Fundamentals of Maya Dynamics: Particles / Fields

 Fundamentals of Maya Dynamics: Particles / Fields
Fundamentals of Maya Dynamics: Particles / Fields 
Fundamentals of Maya Dynamics: Particles / Fields

"Fundamentals of Maya Dynamics: Particles and Fields" guides you through Maya's particle and dynamics system, which is used to create effects such as sparks, rain, smoke, fire, and dust. In addition, you will also learn dynamic fields such as gravity, wind, turbulence, and drag, which can be applied to these particles to create simulations that behave according to the laws of physics. 2-Disc Set

Fundamentals of Maya Dynamics: Particles / Fields User Interface and Preferences for Dynamics

To make the process of working with dynamics easier and faster, we'll set up our workspace so it is optimized for working with particles.
Fundamentals of Maya Dynamics: Particles / Fields Working With the Particle Tool

Using the particle tool to create a blanket of particles or sketch particles in your scene is easy when you need to place particles in specific areas.
Fundamentals of Maya Dynamics: Particles / Fields Creating Particle Emitters

This lesson focuses on the different types of emitters available to you in the particle menu. We will also explore some of the attributes of the emitter.
Fundamentals of Maya Dynamics: Particles / Fields Adjusting Basic Properties of the Particle Shape Node

We'll explore various particle render types in the particle shape node, as well as look at the difference between hardware and software rendered particles.
Fundamentals of Maya Dynamics: Particles / Fields Working With Cycle Emission

Need to create cycling or repeating animation of particles? This lesson will teach you how to create particles that cycle over and over again, so you only have to render a short number of frames.
Fundamentals of Maya Dynamics: Particles / Fields Working With Volume Emitters

Volume emitters can offer a number of advantages over the other types of emitters. Some of them are along with axis, around axis and away from center.
Fundamentals of Maya Dynamics: Particles / Fields Emitting From Surfaces

Using surfaces as particle emitters makes sense when you need the particles to emit from the objects. An example would be a fizzy tablet in water, and bubbles coming off of the tablet.
Fundamentals of Maya Dynamics: Particles / Fields Fire Ring (part1): Emitting From Curves

This lesson covers the use curves as particle emitters and also explores how to use per-point emission rate settings for your curve.
Fundamentals of Maya Dynamics: Particles / Fields Fire Ring (part 2): Particle Shape Node Attributes

To make the little dots (particles) look like fire, we'll start to explore some of the per-particle attributes and add opacity, color, and adjust the particle render types.
Fundamentals of Maya Dynamics: Particles / Fields Fire Ring (part 3):Hardware Rendering Particles

This lesson will cover how to render your particles using the hardware render buffer. This feature is a great reason to upgrade your graphics card!
Fundamentals of Maya Dynamics: Particles / Fields Re-Using Particle Shape Nodes With Different Emitters

This lesson will show you how to connect the particle shape node to another emitter, saving you lots of time.
Fundamentals of Maya Dynamics: Particles / Fields Colliding Particles With Surfaces

To make particles react with surfaces you have to make them collide. This video explores collisions and the geo connector to control friction and surface resilience.
Fundamentals of Maya Dynamics: Particles / Fields Working With Particle Collision Events

This lesson will teach you how to create a scene with falling rain. The rain will then react with the floor and the umbrella to make small splashes.
Fundamentals of Maya Dynamics: Particles / Fields Driving Particle Simulations With Texture Maps

Controlling particle color and emission with texture maps is a great technique for controlling the look of particles. We'll use the Photoshop Node to load textures.
Fundamentals of Maya Dynamics: Particles / Fields Controlling Particle Emission with Texture Maps

Using the 3D paint tool to interactively paint where particles are emitted from is useful, when creating an object that is damaged and is emitting smoke.
Fundamentals of Maya Dynamics: Particles / Fields Using Sprites and Per Particle Attributes Related to Sprites

Getting a handle on sprites can be tricky, but this primer will show you how to load your image and use per-particle attributes to control how they look.
Fundamentals of Maya Dynamics: Particles / Fields Using Particle Conserve, Emitting Particles From Particles

To keep your particles from flying all over the place, lower the conserve, which lets the particles loose energy over time. We'll set up the particles to emit particles.
Fundamentals of Maya Dynamics: Particles / Fields Getting Started With Particle Instancing

This lesson will teach you how to use particle instancing to create geometry instances at the location of each particle.
Fundamentals of Maya Dynamics: Particles / Fields Adding Particle Instancing to a Plane That is Dropping Bombs

We'll look at building a simulation where the plane drops bombs that then collide with the ground and emit streaks.
Fundamentals of Maya Dynamics: Particles / Fields Using the Sprite Wizard

A great tool to keep your workflow moving quickly with sprites is the sprite wizard. This little plug-in will keep you from pulling your hair out when working with sprites.
Fundamentals of Maya Dynamics: Particles / Fields Using the Air Field

The cool thing about the air field is the ability to control its shape using a spread attribute. This can create focused ?beams? of air that move your particles in the direction it is pointed.
Fundamentals of Maya Dynamics: Particles / Fields Drag Fields

This field is great to slow down the particles and simulate an increased density for particles to move through. Like throwing a rock in the water, and it slowing down when it hits the field.
Fundamentals of Maya Dynamics: Particles / Fields Gravity Fields

Setting the magnitude on Gravity Fields is really the key when you would like to create realistic simulations.
Fundamentals of Maya Dynamics: Particles / Fields The Amazing Newton Field

One of the coolest fields in the dynamics system, this field simulates Newton's law of physics, which states that objects with larger masses will attract objects with smaller masses.
Fundamentals of Maya Dynamics: Particles / Fields Radial Fields

Radial Field is used to push or pull particles in relation to the field.
Fundamentals of Maya Dynamics: Particles / Fields Turbulence Fields

One of the most used fields, this field will create a 3D noise in your scene that the particles will move through.
Fundamentals of Maya Dynamics: Particles / Fields Using the Uniform Field, Adjusting the Mass of the Particles

The uniform field is similar to gravity, but will factor in the mass of the particles. This can be great when you want to vary the amount of force on the particles.
Fundamentals of Maya Dynamics: Particles / Fields Vortex Fields

The vortex field will rotate the particles around the field. This can be useful if you need to create star fields or rotating simulations.
Fundamentals of Maya Dynamics: Particles / Fields Volume Axis Fields

The great thing about this field is its ability to mimic other fields. It can act like a volume emitter or a turbulence field, and use the attributes of a volume emitter.
Fundamentals of Maya Dynamics: Particles / Fields Expressions: Difference Between Runtime and Creation

This lesson will cover the process of writing and executing particle expressions.
Fundamentals of Maya Dynamics: Particles / Fields How Goals Work

Using Goals is a common practice for shaping the particles. Think of the bees forming an arrow right before they swarm a person. We'll show you how to use goals and animate their properties.
Fundamentals of Maya Dynamics: Particles / Fields Project: Creating a Volcano

We'll combine some of the lessons we covered to create a volcano shooting out smoke, sparks and lava. This lesson talks about shaders for blobby surfaces, sprites, and rendering.

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03/18/2008

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