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Trinity Animation, Inc. :: Browse by Company :: Digital Tutors :: Fundamentals: Particles and Forces in XSI

 Fundamentals: Particles and Forces in XSI
Fundamentals: Particles and Forces in XSI 
Fundamentals: Particles and Forces in XSI

Each lesson is designed to increase your productivity using proven time-saving tips combined with fun, intuitive, and hands-on projects. Popular topics covered in "Particles and Forces in XSI" include: setting up particle clouds, emitters and particle types, creating various particle interactions with obstacles, goals, and events, effectively using all the forces in XSI to influence particle behavior, defining the appearance of particles using the Render Tree and various nodes and shaders, efficiently coding an event script using VBScript, setting up particle simulations in numerous projects such as, falling snowflakes, blazing fire, oil slick, fireflies, sparks, and volcanic eruptions, and countless additional lessons designed to give you a firm understanding of particle simulations in XSI and enhance your technical skills.

Fundamentals: Particles and Forces in XSI Introduction

This lesson will introduce you to the topics that will be covered over the span of this training kit.
Fundamentals: Particles and Forces in XSI Using Toolbars with Particles Simulations

This lesson will kick us off by exploring the Simulate toolbar and showing us how to set up our own Custom Toolbar.
Fundamentals: Particles and Forces in XSI Particle Simulations and Operators

We will learn the barebones of a Particle Simulation and go over some of the attributes of the Particles Operator.
Fundamentals: Particles and Forces in XSI Emitters and Emissions (part 1)

In this lesson we will learn about emitters: how to make them, how to access them and how to tweak their emission properties.
Fundamentals: Particles and Forces in XSI Emitters and Emissions (part 2) 

This lesson will pick up from the previous one and delve into other emission properties that can really define the simulation outcome.
Fundamentals: Particles and Forces in XSI Ptypes Overview (part 1) 

This lesson will cover various aspects of the Particle Types such as its shape and color and will go over applying forces on them.
Fundamentals: Particles and Forces in XSI Ptypes Overview (part 2) 

Continuing on, this lesson will go over setting up obstacles with particles to create some particle interaction.
Fundamentals: Particles and Forces in XSI Instancing Particles

In this lesson we will learn how to substitute particles with objects in a process called Instancing and create a blood cell simulation.
Fundamentals: Particles and Forces in XSI Deforming Particles 

Concluding the project in the previous lesson, this one will focus on the various ways by which we can use deformers on particles. 
Fundamentals: Particles and Forces in XSI Interparticle Interaction 

This lesson will talk about creating particle-to-particle interaction with the help of Interparticle Avoidance and Collision.
Fundamentals: Particles and Forces in XSI Goals (or How to Make Heat Seeking Missiles) 

In this lesson we will discover goals and how we can use them to have particles follow, flee or instantly teleport to a desired object.
Fundamentals: Particles and Forces in XSI Events 

This lesson will focus on using Events to create a particle reaction to specific circumstances, such as homing missiles striking UFOs.
Fundamentals: Particles and Forces in XSI Using the Render Tree with Particles

We will learn how to use the Render Tree to change and define the way our particles look when rendered.
Fundamentals: Particles and Forces in XSI Billboards

This lesson will dive into Billboards and talk about using Shapes, Sprites and Gradients with them to change the appearance of our particles.
Fundamentals: Particles and Forces in XSI Sprites as Imposters 

In this lesson we will use an animated sequence as the images of a sprite to fake multiple objects.
Fundamentals: Particles and Forces in XSI Particle Sparks

In this lesson we will make our particles look like sparks by altering the particle cloud material.
Fundamentals: Particles and Forces in XSI Forces: Attractor 

Attractor can not only attract but they can also repel as we’ll see in this lesson that will set up a firefly behavior.
Fundamentals: Particles and Forces in XSI Forces: Drag

In this lesson we will simulate bullets shot in water by using the Drag Force.
Fundamentals: Particles and Forces in XSI Forces: Eddy

An eddy force is great for whirling and propelling particles. Think tornados!
Fundamentals: Particles and Forces in XSI Forces: Fan

This lesson will go over Fans, which are good for blowing particles (inside of it) away.
 
Fundamentals: Particles and Forces in XSI Forces: Gravity

This lesson will show you the importance of gravity and how to use it to apply and defy real world physics.
 
Fundamentals: Particles and Forces in XSI Forces: Turbulence

This lesson will talk about Turbulence forces, which are complex forces that can be used to simulate smoke and gases.
Fundamentals: Particles and Forces in XSI Forces: Vortex 

This lesson will talk about the Vortex, which is a simplified force that’s great for swirling particles.
Fundamentals: Particles and Forces in XSI Forces: Wind

This lesson will talk about the Wind force and what differentiates it from the Fan force.
Fundamentals: Particles and Forces in XSI More on Sprites

This lesson will revisit sprites and use a variety of techniques to make a falling snowflake simulation.
Fundamentals: Particles and Forces in XSI Driving Particles with Texture

In this lesson we will concentrate on using images to drive various attributes of our emitter.
Fundamentals: Particles and Forces in XSI Painting Particle Emissions 

In this lesson we will learn how to define areas of emission on our objects by painting them.
Fundamentals: Particles and Forces in XSI Sketching Particles

We can draw particles and use them for simulations by using some interesting procedures. This lesson will show you how.
Fundamentals: Particles and Forces in XSI The Shaving Project

This lesson will use the sketching particles technique to create a mini-project of shaving a man’s face.
 
Fundamentals: Particles and Forces in XSI Events and Expressions

In this lesson we will learn how to use events and expression to achieve complex, time-saving particle behaviors.
Fundamentals: Particles and Forces in XSI Fluids

In this lesson we will learn how to use fluids to rapidly create an oil slick.
Fundamentals: Particles and Forces in XSI Explosion Emitters

This lesson will delve into Explosion emitters, and how we can tweak it to create a flaming expulsion.
 
Fundamentals: Particles and Forces in XSI The Volcano Project 

This lesson will sum it all up and employ a variety of techniques to create a volcano simulation.

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