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Trinity Animation, Inc. :: Browse by Task :: Plugins & Renderers :: Fluid & Particles :: DreamScape 2.5

DreamScape 2.5
3ds Max terrain creation plugin

 DreamScape 2.5
DreamScape 2.5 

DreamScape 2.5 (3DS Max Plugin)
Supports 3DS Max version 4.x through 2009

This product is download only This product is download only

There are no shipping fees for this product.

DreamScape 2.5

DreamScape is sophisticated set of 3DS MAX plug-ins for creating and rendering realistic landscapes, seascapes, skies, clouds, outdoor lighting and more. In contrast to other terrain creation tools for 3DS MAX, DreamScape Terra uses new rendering technologies that occupy much less of your computers memory (RAM) making it possible to render large detailed terrains on even a modest system. An intuitive and friendly user interface will allow you to easily tweak terrain properties, interactively paint elevation, and even to apply erosion effects. We have created an API for those who would like to create custom filters for terrain processing and modification. DreamScape's Terra also allows importing standard DEM, SDTS and Terragen files. The possibilities are unlimited.

DreamScape's Sea Material is here to help you render very realistic sea surfaces including reflections, refractions, bump mapping, foam and underwater scenery. Sea Material is applied to the SeaSurface object that is powered by advanced FOV-based mesh creation algorithms. By using this method it is possible to render huge seascapes that are 'RAM friendly' as well. SeaSurface can create realistic water patterns and motion based on the oceanographic studies and observations. If you need powerful and affordable tool for creating "real world" environments, DreamScape is the right choice.

DreamScape package includes several plug-in types:

* DreamScape atmospherics (Daylight, Sky, 2D/3D Clouds, Rainbow)
* DreamScape SubSurface atmospherics (realistic underwater scenery)
* SunLight (raytrace shadows, area shadows)
* Terra object ('virtual polygon' rendering - low memory and fast, easy SDK for terrain filters, MAX Script support) + advanced terra editor
* Terrain material and texmap (apply different materials and texmaps based on elevation and/or slope)
* SeaSurface object (optimized mesh, advanced waves generator, foam generator, support for DS Daemons)
* Sea Material (reflect, refract, glittering)
* Composite texmap
* Noise texmap (many noise types with advanced control inside one texmap)
* Dynamics Daemon for dynamics simulation, including wakes, reflected/refracted waves, automatic foam creation and more.

DreamScape 2.5

What's new in version 2.5:

DreamScape 2.5 brings many new improvements, especially in the areas that relate to the Sea module.

Here is a brief list of additions and fixes in DreamScape 2.5.

- Dynamics Improvements:
New algoritm in much faster during object preparation and simulation.
Thanks to those improvements, simulation time can be halved.

- Rapid Ray Enhancements:
New controls have been added to the DreamScape RapidRay system to enhance the output from the software when needed. This includes the ability to have the atmospheric seen in reflections and refractions from the objects in the scene.

- The Sun Light Enhancements:

We've added a new option within the Sun Light type for shadow darkness and color. These controls are identical to the ones found in standard 3ds Max lights.

Additionally, the Sun Light's anti-aliased shadows and Area shadows now work correctly on the DreamScape Terra object as well.
Sky Atmospheric Enhancements

We've added Daylight Exclude option to exclude objects that you do not want to be included in Daylight calculations. This effectively lets you fine-tune the daylight rendering and speed the process up significantly.

Additionally, there is a new Ground Color parameter. If Earth is hit, then transparency is set to zero, only if Ground Color isn't completely black.

- DreamScape Noise Map Additions

We've now added the standard 3ds Max Filtering controls so that you can blur and otherwise refine the noise parameters within your materials.

- New Terra Material:
A completely new material has been provided in DreamScape 2.5 that allows you to blend complete materials based on alititude and/or slope angle. In previous versions of DreamScape, you could only blend maps together, not entire materials.

- Sea Material Improvements:
Beyond a completely new UI layout within the DreamScape SeaMaterial, users now have additional controls that provide advanced looks for your water surfaces. Minimum Reflectivity levels can be set so that your water appears more or less reflective, even in shadowy areas. Self-reflection and refraction within the water surface is also now available. Foam is displaced by waves and there is new added support for 3ds Max Render Elements - Diffuse, Specular, Reflection and Refraction all now contain the appropriate components.

- New DreamScape SubSurface Algorithm:
Bug fixes aside, the Sub Surface algorithm has been overhauled and now offers two distinct methods (including a physically based system) for creating the underwater volume scattering effects and how the water interacts with the Sea Surface.

- DreamScape SeaSurface Additions:
DreamScape 2.5's Sea Surface has received a major update in it's Foam System. This new set of algorithms can create far more useful and realistic foam maps which are completely independent of the grid detail.

And with this new foam system comes the added benefit of being able to take the resultant .BMP maps and refine them within any editing package before final rendering.

Sky

DreamScape includes two methods for rendering skies. One method is based on assumption that Earth's surface is flat which enable very fast atmosphere calculations. The other method is based on realistic Earth model where the Earth's surface is rounded.

Both methods are based on the physical properties of Earth's atmosphere that include different light scattering types, atmosphere density falloff with the height, haze, rainbow, sunglow and more.

By changing the atmosphere properties you can easily create realistic alien skies. Not only that the sky color will change under different conditions, but the light coming from the alien Sun will illuminate the scene completely different.

DreamScape 2.5

With DreamScape's intuitive user interface and floating Sky/Clouds preview window, creating realistic skies is fast and straightforward process as you can see the effect of parameter change instantly.

Built in Panorama Renderer allows rendering of sky and clouds 180 degree panorama bitmaps.

Clouds


DreamScape contains two cloud types - Stratus clouds and Cirrus clouds.
Both cloud types can be modified using various parameters such as density, coverage, color, and clouds size.

New 3D Clouds feature adds a completely new dimension to the DreamScape package. By using various noise patterns, density control, coverage and scattering parameters it is very easy to create realistic clouds.

DreamScape 2.5

 
DreamScape 2.5

Each cloud layer can be localized with up to 99 unique perimeters. Each perimeter's position can be animated.

Illumination of the cloud layer is the combination of cloud thickness, direct sunlight and indirect light. All those aspects can be easily changed inside the Clouds dialog.

Within the preview window the complete cloud layer can be moved by simply dragging the mouse. This way, you can also animate each cloud layer separately.

Illumination


When we have started DreamScape development we had in mind that rendering of highly realistic outdoor scenery without proper illumination model will be almost impossible. Creating the Daylight system took us to another level where we needed to create the whole rendering acceleration system called RapidRay. RapidRay is a fast and memory-friendly rendering acceleration system that makes it possible to perform fast object intersection tests and shading. However, since DreamScape isn't a GI plug-in, multiple light bounces calculations are not calculated.

Daylight is a combination of direct sunlight and indirect illumination coming from Earth's atmosphere (skylight). This indirect illumination can be calculated automatically by the DreamScape. When you animate the Sun, skylight color will change accordingly and affect the scene (or even to change the SeaMaterial color). The whole process is completely transparent to the user, but we have also left the capability that certain automated parameters can be user defined.

 
DreamScape 2.5


With DreamScape Daylight you can create realistic outdoor illumination.

 
DreamScape 2.5
Area shadows in combination with Daylight will simulate the most important physical properties of Earth's atmosphere and Sun - completely automatically.

Terra



In contrast to other terrain creation tools for 3D Studio MAX, DreamScape Terra has unique capability of advanced terrain manipulation. User can paint on the elevation map and thus making terrain higher or lower or even changing the mountain slope. Also, different 3DS MAX maps can be used to create terrains.

If you want to modify the terrain shape globally, there is a variety of filters already included in the package (Blur, Sharpen, Edges, Levels - just to name a few).

Terra Import option lets you use Terragen, DEM or SDTS files directly inside the editor. Free DEM/SDTS files collection on the Internet will make you busy for weeks!
DreamScape Noise map provides many noise types and excellent noise control. Some of the noise types are very well suited for the terrain generation.

Latest additions to the DreamScape Terra editor include zooming and panning, resizing, navigator window, selection tools, feather, terrain cropping, instant mesh preview inside viewport, MAX script support for creating and modifying Terra, support for pressure-sensitive digitizing tablets, user defined undo/redo levels, and more.
 
DreamScape 2.5

Terra editor window lets you paint on the terrain map directly, apply erosion or different filters.
Inside the documentation there is an explanation how to write your own filters for DreamScape (c++ knowledge is required!). This way you can easily customize the DreamScape terrain modelling capabilities.
 
DreamScape 2.5


Using DreamScape Terrain texmap you can apply different texture maps on various parts of the terrain based on the slope and/or elevation.

 
DreamScape 2.5

Sea Surface



DreamScape is capable of creating realistic sea surface (SeaSurface object), sea surface shading (SeaMaterial material) and calculation of the underwater optical properties (SubSurface).

SeaSurface includes two different mesh generation algorithms - regular grid and adaptive mesh. Both mesh types uses the same internal wave generator that is based on the real ocean observations. This model allows user to fine-tune almost every aspect of the waves ranging from waves detail, scale, height, propagation speed, direction, and more.
SeaSurface mesh unique capabilities includes creation of choppy waves and calculation of foam. Foam map can be pre calculated and stored to your disk.

Similar to the AfterBurn Daemons, DreamScape Daemons allows additional SeaSurface manipulation. Another advantage of such approach is that new functionality can be added very easily to the package. Included is SimpleWaves Daemon that you can use to create swells and similar waves

Dynamics Daemon performs numerous calculations to simulate object-water interactions. It can create realistic wakes that will reflect and refract foam from wakes or objects, and calculate buoyant and gravitational forces acting on an object. Using DreamScape Engine Space Warp it is possible to create self-propelled object that will move smoothly across a SeaSurface.

With adaptive mesh type you can create huge sea surface and still keep the total number of polygons low. It also includes various optimization parameters as well as separate resolution for viewport and rendering.

 
DreamScape 2.5

Sea Material



SeaMaterial makes it possible to render realistic ocean surface. Almost every aspect of the SeaMaterial color can be calculated automatically, based on the Sun position and atmosphere conditions. With SeaMaterial everything is easy - reflection, refraction, glittering, bump mapping, foam, sea color, automated under/above water detection.

SeaMaterial features raytraced reflections/refractions driven by our rendering acceleration system called RapidRay. Using this material you can apply bump map that is derived directly from the SeaSurface waves generator. This approach results in seamless blending of geometry and bump mapping.
 
DreamScape 2.5

Foam Map and Bump Map have separate map slots so you can use any other map in combination. Bump Map also includes filtering option, which will remove any flickering that might occur due to the aliasing. Blurred reflection will allow creating even more realistic appearance of reflected objects.

Sub Surface



SubSurface includes physically based model for calculation of optical properties of the water. The color of the sea will be automatically calculated depending on the sea depth and Sun position.

 

DreamScape 2.5

DreamScape 2.5

DreamScape 2.5


Movie Examples
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DreamScape 2.5

DreamScape 2.5


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SKU 195217
Price: $550.00

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News News
03/18/2008

Evermotion Archexteriors Vol. 7 Now Available

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Archexteriors Vol. 7 - Learn to create professional exteriors in 3ds Max and VRay

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