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DreamScape 2.5 (3DS Max Plugin)
Supports 3DS Max version 4.x through 2009
This product
is download only
There are no
shipping fees for this product.
DreamScape is sophisticated set of 3DS MAX plug-ins for creating and
rendering realistic landscapes, seascapes, skies, clouds, outdoor lighting and
more. In contrast to other terrain creation tools for 3DS MAX, DreamScape Terra
uses new rendering technologies that occupy much less of your computers memory
(RAM) making it possible to render large detailed terrains on even a modest
system. An intuitive and friendly user interface will allow you to easily tweak
terrain properties, interactively paint elevation, and even to apply erosion
effects. We have created an API for those who would like to create custom
filters for terrain processing and modification. DreamScape's Terra also allows
importing standard DEM, SDTS and Terragen files. The possibilities are
unlimited.
DreamScape's Sea Material is here to help you render very realistic sea
surfaces including reflections, refractions, bump mapping, foam and underwater
scenery. Sea Material is applied to the SeaSurface object that is powered by
advanced FOV-based mesh creation algorithms. By using this method it is possible
to render huge seascapes that are 'RAM friendly' as well. SeaSurface can create
realistic water patterns and motion based on the oceanographic studies and
observations. If you need powerful and affordable tool for creating "real world"
environments, DreamScape is the right choice.
DreamScape package includes several plug-in types:
* DreamScape atmospherics (Daylight, Sky, 2D/3D Clouds, Rainbow)
* DreamScape SubSurface atmospherics (realistic underwater scenery)
* SunLight (raytrace shadows, area shadows)
* Terra object ('virtual polygon' rendering - low memory and fast, easy SDK for
terrain filters, MAX Script support) + advanced terra editor
* Terrain material and texmap (apply different materials and texmaps based on
elevation and/or slope)
* SeaSurface object (optimized mesh, advanced waves generator, foam generator,
support for DS Daemons)
* Sea Material (reflect, refract, glittering)
* Composite texmap
* Noise texmap (many noise types with advanced control inside one texmap)
* Dynamics Daemon for dynamics simulation, including wakes, reflected/refracted
waves, automatic foam creation and more.
What's new in version 2.5:
DreamScape 2.5 brings many new improvements, especially in the
areas that relate to the Sea module.
Here is a brief list of additions and fixes in DreamScape 2.5.
- Dynamics Improvements:
New algoritm in much faster during object preparation and simulation.
Thanks to those improvements, simulation time can be halved.
- Rapid Ray Enhancements:
New controls have been added to the DreamScape RapidRay system to enhance the
output from the software when needed. This includes the ability to have the
atmospheric seen in reflections and refractions from the objects in the scene.
- The Sun Light Enhancements:
We've added a new option within the Sun Light type for shadow darkness and
color. These controls are identical to the ones found in standard 3ds Max
lights.
Additionally, the Sun Light's anti-aliased shadows and Area shadows now work
correctly on the DreamScape Terra object as well.
Sky Atmospheric Enhancements
We've added Daylight Exclude option to exclude objects that you do not want to
be included in Daylight calculations. This effectively lets you fine-tune the
daylight rendering and speed the process up significantly.
Additionally, there is a new Ground Color parameter. If Earth is hit, then
transparency is set to zero, only if Ground Color isn't completely black.
- DreamScape Noise Map Additions
We've now added the standard 3ds Max Filtering controls so that you can blur and
otherwise refine the noise parameters within your materials.
- New Terra Material:
A completely new material has been provided in DreamScape 2.5 that allows you to
blend complete materials based on alititude and/or slope angle. In previous
versions of DreamScape, you could only blend maps together, not entire
materials.
- Sea Material Improvements:
Beyond a completely new UI layout within the DreamScape SeaMaterial, users now
have additional controls that provide advanced looks for your water surfaces.
Minimum Reflectivity levels can be set so that your water appears more or less
reflective, even in shadowy areas. Self-reflection and refraction within the
water surface is also now available. Foam is displaced by waves and there is new
added support for 3ds Max Render Elements - Diffuse, Specular, Reflection and
Refraction all now contain the appropriate components.
- New DreamScape SubSurface Algorithm:
Bug fixes aside, the Sub Surface algorithm has been overhauled and now offers
two distinct methods (including a physically based system) for creating the
underwater volume scattering effects and how the water interacts with the Sea
Surface.
- DreamScape SeaSurface Additions:
DreamScape 2.5's Sea Surface has received a major update in it's Foam System.
This new set of algorithms can create far more useful and realistic foam maps
which are completely independent of the grid detail.
And with this new foam system comes the added benefit of being able to take the
resultant .BMP maps and refine them within any editing package before final
rendering.
Sky
DreamScape includes two methods for rendering skies. One method is based on
assumption that Earth's surface is flat which enable very fast atmosphere
calculations. The other method is based on realistic Earth model where the
Earth's surface is rounded.
Both methods are based on the physical properties of Earth's atmosphere that
include different light scattering types, atmosphere density falloff with the
height, haze, rainbow, sunglow and more.
By changing the atmosphere properties you can easily create realistic alien
skies. Not only that the sky color will change under different conditions, but
the light coming from the alien Sun will illuminate the scene completely
different.
With DreamScape's intuitive user interface and floating Sky/Clouds preview
window, creating realistic skies is fast and straightforward process as you can
see the effect of parameter change instantly.
Built in Panorama Renderer allows rendering of sky and clouds 180 degree
panorama bitmaps.
Clouds
DreamScape contains two cloud types - Stratus clouds and Cirrus clouds.
Both cloud types can be modified using various parameters such as density,
coverage, color, and clouds size.
New 3D Clouds feature adds a completely new dimension to the DreamScape package.
By using various noise patterns, density control, coverage and scattering
parameters it is very easy to create realistic clouds.
Each cloud layer can be localized with up to 99 unique perimeters. Each
perimeter's position can be animated.
Illumination of the cloud layer is the combination of cloud thickness, direct
sunlight and indirect light. All those aspects can be easily changed inside the
Clouds dialog.
Within the preview window the complete cloud layer can be moved by simply
dragging the mouse. This way, you can also animate each cloud layer separately.
Illumination
When we have started DreamScape development we had in mind that rendering of
highly realistic outdoor scenery without proper illumination model will be
almost impossible. Creating the Daylight system took us to another level where
we needed to create the whole rendering acceleration system called RapidRay.
RapidRay is a fast and memory-friendly rendering acceleration system that makes
it possible to perform fast object intersection tests and shading. However,
since DreamScape isn't a GI plug-in, multiple light bounces calculations are not
calculated.
Daylight is a combination of direct sunlight and indirect illumination coming
from Earth's atmosphere (skylight). This indirect illumination can be calculated
automatically by the DreamScape. When you animate the Sun, skylight color will
change accordingly and affect the scene (or even to change the SeaMaterial
color). The whole process is completely transparent to the user, but we have
also left the capability that certain automated parameters can be user defined.
With DreamScape Daylight you can create realistic outdoor illumination.
Area shadows in combination with Daylight will simulate the most important
physical properties of Earth's atmosphere and Sun - completely automatically.
Terra
In contrast to other terrain creation tools for 3D Studio MAX, DreamScape Terra
has unique capability of advanced terrain manipulation. User can paint on the
elevation map and thus making terrain higher or lower or even changing the
mountain slope. Also, different 3DS MAX maps can be used to create terrains.
If you want to modify the terrain shape globally, there is a variety of filters
already included in the package (Blur, Sharpen, Edges, Levels - just to name a
few).
Terra Import option lets you use Terragen, DEM or SDTS files directly inside the
editor. Free DEM/SDTS files collection on the Internet will make you busy for
weeks!
DreamScape Noise map provides many noise types and excellent noise control. Some
of the noise types are very well suited for the terrain generation.
Latest additions to the DreamScape Terra editor include zooming and panning,
resizing, navigator window, selection tools, feather, terrain cropping, instant
mesh preview inside viewport, MAX script support for creating and modifying
Terra, support for pressure-sensitive digitizing tablets, user defined undo/redo
levels, and more.
Terra editor window lets you paint on the terrain map directly, apply erosion or
different filters.
Inside the documentation there is an explanation how to write your own filters
for DreamScape (c++ knowledge is required!). This way you can easily customize
the DreamScape terrain modelling capabilities.
Using DreamScape Terrain texmap you can apply different texture maps on various
parts of the terrain based on the slope and/or elevation.
Sea Surface
DreamScape is capable of creating realistic sea surface (SeaSurface object), sea
surface shading (SeaMaterial material) and calculation of the underwater optical
properties (SubSurface).
SeaSurface includes two different mesh generation algorithms - regular grid and
adaptive mesh. Both mesh types uses the same internal wave generator that is
based on the real ocean observations. This model allows user to fine-tune almost
every aspect of the waves ranging from waves detail, scale, height, propagation
speed, direction, and more.
SeaSurface mesh unique capabilities includes creation of choppy waves and
calculation of foam. Foam map can be pre calculated and stored to your disk.
Similar to the AfterBurn Daemons, DreamScape Daemons allows additional
SeaSurface manipulation. Another advantage of such approach is that new
functionality can be added very easily to the package. Included is SimpleWaves
Daemon that you can use to create swells and similar waves
Dynamics Daemon performs numerous calculations to simulate object-water
interactions. It can create realistic wakes that will reflect and refract foam
from wakes or objects, and calculate buoyant and gravitational forces acting on
an object. Using DreamScape Engine Space Warp it is possible to create
self-propelled object that will move smoothly across a SeaSurface.
With adaptive mesh type you can create huge sea surface and still keep the total
number of polygons low. It also includes various optimization parameters as well
as separate resolution for viewport and rendering.
Sea Material
SeaMaterial makes it possible to render realistic ocean surface. Almost every
aspect of the SeaMaterial color can be calculated automatically, based on the
Sun position and atmosphere conditions. With SeaMaterial everything is easy -
reflection, refraction, glittering, bump mapping, foam, sea color, automated
under/above water detection.
SeaMaterial features raytraced reflections/refractions driven by our rendering
acceleration system called RapidRay. Using this material you can apply bump map
that is derived directly from the SeaSurface waves generator. This approach
results in seamless blending of geometry and bump mapping.
Foam Map and Bump Map have separate map slots so you can use any other map in
combination. Bump Map also includes filtering option, which will remove any
flickering that might occur due to the aliasing. Blurred reflection will allow
creating even more realistic appearance of reflected objects.
Sub Surface
SubSurface includes physically based model for calculation of optical properties
of the water. The color of the sea will be automatically calculated depending on
the sea depth and Sun position.
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Subscribe to our newsletter and receive new
product announcements, special sales,
coupons and more! Your email address is
never shared, is always kept strictly
confidential and you can unsubscribe at any
time.