Digital Sculpting: Human Anatomy
ZBrush-to-Maya Workflow with Zack Petroc

Instructor:
Zack PETROC
Formats: (Mac or PC only)
DVD-ROM
In this DVD Zack Petroc presents a modern approach to
digital sculpting that includes technical discussions, and features in-depth
techniques for adding life and realism to your characters. Using a Maya-to-ZBrush
workflow, the viewer takes a step-by-step look at how underlying muscles and
bone structure affect the true form of the human body. The Maya content
highlights creating and preparing a low-resolution base mesh, and includes
techniques that apply to other Poly modeling packages. The central part of this
demonstration takes place in ZBrush, with a comprehensive description of how to
develop anatomy while adding weight, balance, and realism to your character.
Finally, Zack showcases techniques for using the detailed ZBrush mesh to create
an organized animatable mesh in Maya. This lecture is intended for all students
and professionals who wish to strengthen their character work through furthering
their knowledge of human anatomy.
2 1/2 hours of lecture.

Product Code: ZPE01
Topics Covered:
Anatomical Structure
Form Development
Gesture Block-in
Sculptural Rhythm
Weight and Balance
Superficial Anatomy
Organized Mesh Creation
Chapters:
01: Block-in Maya Mesh
02: Initial Development: Gesture and Torso
03: Initial Development: Leg and Foot
04: Initial Development: Arm and Hand
05: Initial Development: Head
06: Finalizing: Torso
07: Finalizing: Leg and Foot
08: Finalizing: Arm and Hand
09: Finalizing: Head
10: Gesture Tweaks and Superficial Veins
11: Creating an Organized Mesh

Instructor BIO:
Zack Petroc has a Bachelor of Fine Arts degree from the Cleveland Institute
of Art with a major in Sculpture. He studied anatomy at Case Western Reserve
School of Medicine, and figure sculpture in Florence, Italy. Zack's strong
design foundation and unique approaches to digital sculpting enable him to
contribute to all aspects of design, from concept to final sculpt. Zack was
model supervisor on Sky Captain and the World of Tomorrow, and
continues working with director Kerry Conran as an art director and model
supervisor on John Carter of Mars.
The
Minimum System Requirements are:
1GHz or faster processor
512 MB RAM
64 MB Video RAM
DVD-ROM Drive
5 GB of hard disk space
1280 x 1024 display
The Minimum Operating System Requirements are:
Microsoft® Windows® XP Professional,
Microsoft Windows 2000 Professional
Apple® Mac® OS X 10.2
This DVD-ROM also requires the Quicktime Movie Player (Version 5.0.5 or higher),
the Ensharpen Codec (Version 1.0.1 or higher) and Acrobat Reader (Version 5.0 or
higher) in order to view its contents.

