Creature for Production Bundle


Our Creature for Production Bundle includes the following:
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Creature Modeling for Production (DVD)
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Creature Detailing for Production (DVD)
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Creature Texturing and Rendering for Production (DVD)
Enjoy a substantial savings when
purchasing this bundle!
Creature Modeling for Production
Creature Modeling Techniques -
3DS Max and ZBrush Training

Instructor:
Laurent Pierlot
Formats: (Mac or PC only)
DVD-ROM
In this DVD, Laurent reveals his process for creating a high resolution
creature, designed by Carlos Huante, for the video-game cinematic production
pipeline. The pipeline presents many challenges such as working with short
deadlines, achieving a clean topology and being able to interpret a 3\4 view
concept into a complex and detailed 3D model. This DVD will cover the creature
modeling from low-poly modeling to high-poly detailing using 3ds Max and ZBrush.
Topics include Max's basic polygon tools, creating the base volumes and
proportions, cleaning up topology, reshaping in ZBrush, and lighting and
rendering a sample still with Brazil for presentation to clients and
supervisors.

3 hours of Lecture
Product Code: LPI01
Topics Covered:
Max's Polygon Modeling Tools
Volumes and Proportions
Achieving Clean Topology
Reshaping Volume with ZBrush
Lighting and Rendering the Final Mesh
Quick Sample Presentation for Clients/supervisors

Chapters:
01: Low Poly Modeling of the Body
02: Subdividing the Body
03: Low Poly Modeling of the Arms and Legs
04: Subdividing/Detailing the Arms and Legs
05: Reshaping the Mesh in ZBrush
06: Adding the Final Details
07: Lighting, Rendering for a Sample Still

Instructor BIO:
Laurent Pierlot is an alumnus of ESAAT in Roubaix,
France and Supinfocom in Valenciennes. After finishing his student movie
Baecktopur, which combined live footage mixed with 3D characters, he began
working at SPARX in Vietnam as a modeling and lighting artist. He then worked at
Attitude Studio in Paris for one year before joining Blur Studio in California
as a character modeler and CG supervisor. At Blur, Laurent has worked on
lighting, rendering and compositing on a number of projects including the game
cinematics for BloodRayne 2, Area-51, The Punisher, Hellgate, Rise of
Legends, Fantastic 4 and X-Men Legends.
The Minimum System Requirements are:
1GHz or faster processor
512 MB RAM
64 MB Video RAM
DVD-ROM Drive
5 GB of hard disk space
1280 x 1024 display
The Minimum Operating System Requirements are:
Microsoft® Windows® XP Professional,
Microsoft Windows 2000 Professional
Apple® Mac® OS X 10.2
This DVD-ROM also requires the QuickTime Movie Player (Version 5.0.5 or higher),
and Acrobat Reader (Version 5.0 or higher) in order to view its contents.

Creature Detailing for Production
Model Refining and UV Mapping -
3DS Max, Deep UV and ZBrush Training

Instructor:
Laurent Pierlot
Formats: (Mac or PC only)
DVD-ROM
In this DVD, Laurent shares his techniques for detailing and refining the
model he started in Creature Modeling for Production. Using 3ds Max, Deep UV and
ZBrush, Laurent demonstrates the pipeline he uses every day at Blur Studio to
add final details to a high-poly model based on a Carlos Huante design. He
discusses how to achieve clean UVs with Deep UV, and how he adjusts volume
proportions in ZBrush. He also shows how to create alpha maps in Photoshop® and
use them in ZBrush to easily add surface details such as veins, bumps and other
skin textures. Finally, Laurent shows how to export normal maps from ZBrush
using the ZMapper plug-in and how to use the normal maps and cavity maps in Max
for a sample render with Brazil.

2 1/2 hours of Lecture
Product Code: LPI02
Topics Covered:
Preparing the Mesh to Unfold the UVs
Using Planar Projections and Deep UV
Adjusting Shapes in ZBrush
Painting Final Details Using Alpha Maps in ZBrush's Projection Master
Creating Custom Alpha Maps
Exporting Normal and Cavity Maps with ZMapper

Chapters:
01: Cutting the Mesh and Unfolding UVs
02: Reshaping and Refining Volumes in ZBrush
03: Adding Final Details in ZBrush
04: More Detailing, Creating Custom Alphas
05: Exporting the Maps/Rendering a Sample Still

Instructor BIO:
Laurent Pierlot is an alumnus of ESAAT in Roubaix,
France and Supinfocom in Valenciennes. After finishing his student movie
Baecktopur, which combined live footage mixed with 3D characters, he began
working at SPARX in Vietnam as a modeling and lighting artist. He then worked at
Attitude Studio in Paris for one year before joining Blur Studio in California
as a character modeler and CG supervisor. At Blur, Laurent has worked on
lighting, rendering and compositing on a number of projects including the game
cinematics for BloodRayne 2, Area-51, The Punisher, Hellgate, Rise of
Legends, Fantastic 4 and X-Men Legends.
The Minimum System Requirements are:
1GHz or faster processor
512 MB RAM
64 MB Video RAM
DVD-ROM Drive
5 GB of hard disk space
1280 x 1024 display
The Minimum Operating System Requirements are:
Microsoft® Windows® XP Professional,
Microsoft Windows 2000 Professional
Apple® Mac® OS X 10.2
This DVD-ROM also requires the QuickTime Movie Player (Version 5.0.5 or higher),
and Acrobat Reader (Version 5.0 or higher) in order to view its contents.

Creature Texturing and Rendering for Production
3DS Max, BodyPaint 3D and ZBrush Training

Instructor:
Laurent Pierlot
Formats: (Mac or PC only)
DVD-ROM
In this DVD, Laurent reveals his techniques for creating the textures and
shaders for the final stage of the creature modeling and texturing pipeline.
Laurent shows how to create texture maps from scratch using a small library of
different concrete and plaster textures. Using BodyPaint, he takes the cavity
map from ZBrush and uses it as a guide to create the other maps for the
creature. Laurent demonstrates how he experiments with one area of the body and
then brings it to a near final stage before duplicating the maps and shaders for
the rest of the creature using Photoshop® and Max. He then shows how to use
BodyPaint to paint over the seams and finalize the textures. Finally, Laurent
renders out separate passes and composites them together in Digital Fusion,
discussing how this process allows better control of the final image and enables
him to test the shaders for scene assembly and lighting.

About 2 1/2 hours of Lecture
Product Code: LPI03
Topics Covered:
Painting Texture Layers with Bodypaint
Creating Maps in Photoshop®
Duplicating Maps in Photoshop®
Creating Shaders with Brazil
Painting Seams with Bodypaint
Rendering Passes with Max/Brazil
Compositing with Digital Fusion

Chapters:
01: Creating the Map Folders, Collecting Textures
02: Importing the Mesh in BodyPaint 3D
03: Creating Maps in Photoshop, the Overall Look
04: Duplicating Shaders and Maps
05: Fixing Seams in BodyPaint 3D
06: Rendering and Presenting a Sample Still

Instructor BIO:
Laurent Pierlot is an alumnus of ESAAT in Roubaix,
France and Supinfocom in Valenciennes. After finishing his student movie
Baecktopur, which combined live footage mixed with 3D characters, he began
working at SPARX in Vietnam as a modeling and lighting artist. He then worked at
Attitude Studio in Paris for one year before joining Blur Studio in California
as a character modeler and CG supervisor. At Blur, Laurent has worked on
lighting, rendering and compositing on a number of projects including the game
cinematics for BloodRayne 2, Area-51, The Punisher, Hellgate, Rise of
Legends, Fantastic 4 and X-Men Legends.
The Minimum System Requirements are:
1GHz or faster processor
512 MB RAM
64 MB Video RAM
DVD-ROM Drive
5 GB of hard disk space
1280 x 1024 display
The Minimum Operating System Requirements are:
Microsoft® Windows® XP Professional,
Microsoft Windows 2000 Professional
Apple® Mac® OS X 10.2
This DVD-ROM also requires the QuickTime Movie Player (Version 5.0.5 or higher),
and Acrobat Reader (Version 5.0 or higher) in order to view its contents.

