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Trinity Animation, Inc. :: Browse by Manufacturer :: Gnomon :: Creature for Production Bundle

 Creature for Production Bundle
Creature for Production Bundle 

Creature for Production Bundle

Creature for Production Bundle - 3DS Max, Deep UV, BodyPaint 3D and ZBrush Training
Creature for Production Bundle - 3DS Max, Deep UV, BodyPaint 3D and ZBrush Training

Our Creature for Production Bundle includes the following:

  • Creature Modeling for Production (DVD)

  • Creature Detailing for Production (DVD)

  • Creature Texturing and Rendering for Production (DVD)

Enjoy a substantial savings when purchasing this bundle!

Creature Modeling for Production
Creature Modeling Techniques - 3DS Max and ZBrush Training


Creature Modeling for Production - 3DS Max and ZBrush Training

Instructor:
Laurent Pierlot

Formats: (Mac or PC only)
DVD-ROM

In this DVD, Laurent reveals his process for creating a high resolution creature, designed by Carlos Huante, for the video-game cinematic production pipeline. The pipeline presents many challenges such as working with short deadlines, achieving a clean topology and being able to interpret a 3\4 view concept into a complex and detailed 3D model. This DVD will cover the creature modeling from low-poly modeling to high-poly detailing using 3ds Max and ZBrush. Topics include Max's basic polygon tools, creating the base volumes and proportions, cleaning up topology, reshaping in ZBrush, and lighting and rendering a sample still with Brazil for presentation to clients and supervisors.

Creature Modeling for Production - 3DS Max and ZBrush Training

3 hours of Lecture

Product Code: LPI01

Topics Covered:

Max's Polygon Modeling Tools
Volumes and Proportions
Achieving Clean Topology
Reshaping Volume with ZBrush
Lighting and Rendering the Final Mesh
Quick Sample Presentation for Clients/supervisors

Creature Modeling for Production - 3DS Max and ZBrush Training

Chapters:

01: Low Poly Modeling of the Body
02: Subdividing the Body
03: Low Poly Modeling of the Arms and Legs
04: Subdividing/Detailing the Arms and Legs
05: Reshaping the Mesh in ZBrush
06: Adding the Final Details
07: Lighting, Rendering for a Sample Still

Creature Modeling for Production - 3DS Max and ZBrush Training

Instructor BIO:

Laurent Pierlot is an alumnus of ESAAT in Roubaix, France and Supinfocom in Valenciennes. After finishing his student movie Baecktopur, which combined live footage mixed with 3D characters, he began working at SPARX in Vietnam as a modeling and lighting artist. He then worked at Attitude Studio in Paris for one year before joining Blur Studio in California as a character modeler and CG supervisor. At Blur, Laurent has worked on lighting, rendering and compositing on a number of projects including the game cinematics for BloodRayne 2, Area-51, The Punisher, Hellgate, Rise of Legends, Fantastic 4 and X-Men Legends.

The Minimum System Requirements are:
1GHz or faster processor
512 MB RAM
64 MB Video RAM
DVD-ROM Drive
5 GB of hard disk space
1280 x 1024 display

The Minimum Operating System Requirements are:
Microsoft® Windows® XP Professional,
Microsoft Windows 2000 Professional
Apple® Mac® OS X 10.2

This DVD-ROM also requires the QuickTime Movie Player (Version 5.0.5 or higher), and Acrobat Reader (Version 5.0 or higher) in order to view its contents.

Creature Modeling for Production - 3DS Max and ZBrush Training

Creature Detailing for Production
Model Refining and UV Mapping - 3DS Max, Deep UV and ZBrush Training


Creature Detailing for Production - 3DS Max, Deep UV and ZBrush Training

Instructor:
Laurent Pierlot

Formats: (Mac or PC only)
DVD-ROM

In this DVD, Laurent shares his techniques for detailing and refining the model he started in Creature Modeling for Production. Using 3ds Max, Deep UV and ZBrush, Laurent demonstrates the pipeline he uses every day at Blur Studio to add final details to a high-poly model based on a Carlos Huante design. He discusses how to achieve clean UVs with Deep UV, and how he adjusts volume proportions in ZBrush. He also shows how to create alpha maps in Photoshop® and use them in ZBrush to easily add surface details such as veins, bumps and other skin textures. Finally, Laurent shows how to export normal maps from ZBrush using the ZMapper plug-in and how to use the normal maps and cavity maps in Max for a sample render with Brazil.

Creature Detailing for Production - 3DS Max, Deep UV and ZBrush Training

2 1/2 hours of Lecture

Product Code: LPI02

Topics Covered:

Preparing the Mesh to Unfold the UVs
Using Planar Projections and Deep UV
Adjusting Shapes in ZBrush
Painting Final Details Using Alpha Maps in ZBrush's Projection Master
Creating Custom Alpha Maps
Exporting Normal and Cavity Maps with ZMapper

Creature Detailing for Production - 3DS Max, Deep UV and ZBrush Training

Chapters:

01: Cutting the Mesh and Unfolding UVs
02: Reshaping and Refining Volumes in ZBrush
03: Adding Final Details in ZBrush
04: More Detailing, Creating Custom Alphas
05: Exporting the Maps/Rendering a Sample Still

Creature Detailing for Production - 3DS Max, Deep UV and ZBrush Training

Instructor BIO:

Laurent Pierlot is an alumnus of ESAAT in Roubaix, France and Supinfocom in Valenciennes. After finishing his student movie Baecktopur, which combined live footage mixed with 3D characters, he began working at SPARX in Vietnam as a modeling and lighting artist. He then worked at Attitude Studio in Paris for one year before joining Blur Studio in California as a character modeler and CG supervisor. At Blur, Laurent has worked on lighting, rendering and compositing on a number of projects including the game cinematics for BloodRayne 2, Area-51, The Punisher, Hellgate, Rise of Legends, Fantastic 4 and X-Men Legends.

The Minimum System Requirements are:
1GHz or faster processor
512 MB RAM
64 MB Video RAM
DVD-ROM Drive
5 GB of hard disk space
1280 x 1024 display

The Minimum Operating System Requirements are:
Microsoft® Windows® XP Professional,
Microsoft Windows 2000 Professional
Apple® Mac® OS X 10.2

This DVD-ROM also requires the QuickTime Movie Player (Version 5.0.5 or higher), and Acrobat Reader (Version 5.0 or higher) in order to view its contents.

Creature Detailing for Production - 3DS Max, Deep UV and ZBrush Training

Creature Texturing and Rendering for Production
3DS Max, BodyPaint 3D and ZBrush Training


Creature Texturing and Rendering for Production - 3DS Max, BodyPaint 3D and ZBrush Training

Instructor:
Laurent Pierlot

Formats: (Mac or PC only)
DVD-ROM

In this DVD, Laurent reveals his techniques for creating the textures and shaders for the final stage of the creature modeling and texturing pipeline. Laurent shows how to create texture maps from scratch using a small library of different concrete and plaster textures. Using BodyPaint, he takes the cavity map from ZBrush and uses it as a guide to create the other maps for the creature. Laurent demonstrates how he experiments with one area of the body and then brings it to a near final stage before duplicating the maps and shaders for the rest of the creature using Photoshop® and Max. He then shows how to use BodyPaint to paint over the seams and finalize the textures. Finally, Laurent renders out separate passes and composites them together in Digital Fusion, discussing how this process allows better control of the final image and enables him to test the shaders for scene assembly and lighting.

Creature Texturing and Rendering for Production - 3DS Max, BodyPaint 3D and ZBrush Training

About 2 1/2 hours of Lecture

Product Code: LPI03

Topics Covered:

Painting Texture Layers with Bodypaint
Creating Maps in Photoshop®
Duplicating Maps in Photoshop®
Creating Shaders with Brazil
Painting Seams with Bodypaint
Rendering Passes with Max/Brazil
Compositing with Digital Fusion

Creature Texturing and Rendering for Production - 3DS Max, BodyPaint 3D and ZBrush Training

Chapters:

01: Creating the Map Folders, Collecting Textures
02: Importing the Mesh in BodyPaint 3D
03: Creating Maps in Photoshop, the Overall Look
04: Duplicating Shaders and Maps
05: Fixing Seams in BodyPaint 3D
06: Rendering and Presenting a Sample Still

Creature Texturing and Rendering for Production - 3DS Max, BodyPaint 3D and ZBrush Training

Instructor BIO:

Laurent Pierlot is an alumnus of ESAAT in Roubaix, France and Supinfocom in Valenciennes. After finishing his student movie Baecktopur, which combined live footage mixed with 3D characters, he began working at SPARX in Vietnam as a modeling and lighting artist. He then worked at Attitude Studio in Paris for one year before joining Blur Studio in California as a character modeler and CG supervisor. At Blur, Laurent has worked on lighting, rendering and compositing on a number of projects including the game cinematics for BloodRayne 2, Area-51, The Punisher, Hellgate, Rise of Legends, Fantastic 4 and X-Men Legends.

Creature Texturing and Rendering for Production - 3DS Max, BodyPaint 3D and ZBrush Training

The Minimum System Requirements are:
1GHz or faster processor
512 MB RAM
64 MB Video RAM
DVD-ROM Drive
5 GB of hard disk space
1280 x 1024 display

The Minimum Operating System Requirements are:
Microsoft® Windows® XP Professional,
Microsoft Windows 2000 Professional
Apple® Mac® OS X 10.2

This DVD-ROM also requires the QuickTime Movie Player (Version 5.0.5 or higher), and Acrobat Reader (Version 5.0 or higher) in order to view its contents.

Creature Texturing and Rendering for Production - 3DS Max, BodyPaint 3D and ZBrush Training

Creature Texturing and Rendering for Production - 3DS Max, BodyPaint 3D and ZBrush Training

Details
 
SKU Gnomon_Creature_Bundle
Price: $210.00

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News News
03/18/2008

Evermotion Archexteriors Vol. 7 Now Available

Learn 3ds Max and VRay from the pros:

Archexteriors Vol. 7 provides finished, top-notch architectural exteriors set up for use with VRay to get photo real results. You just load and render! You can dissect the scene file to learn how it was done.

Includes 10 full exterior scenes, all with lots of outdoor lamps, grass, shrubs and other props, fully textured and ready for your own projects.

Archexteriors Vol. 7 - Learn to create professional exteriors in 3ds Max and VRay

Archexteriors Vol. 7 - Learn to create professional exteriors in 3ds Max and VRay

Archexteriors Vol. 7 - Learn to create professional exteriors in 3ds Max and VRay

Buy now for only $120!



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International Customers: please be aware that you are responsible for any/all customs, duties, taxes and fees that your country might charge.

Downloadable products do not require shipping and do not incur a shipping charge.


Populate your 3ds Max scenes quickly and easily

Professional Human 3D Models - Fully Rigged and Ready, Tri-directional Still Models, 3D Scenes and Motion Capture Clips
Professional Human 3D Models - Fully Rigged and Ready, Tri-directional Still Models, 3D Scenes and Motion Capture Clips

  Sale Price!

Only $495
(Regularly $599)

Hurry, offer ends soon!

Bundle includes professional 3D human models, scenes, motion capture clips and easy to follow user guide.

Save big with the following bundled content:

  • 20 Rigged Characters

  • 23 Still Characters with 46 poses

  • 10 Pre-animated Scenes

  • 6 Still Scenes

  • 80 Motion Capture Clips

  • 1,2,3 User Guide

Metropoly 3D Humans - Professional Bundle 1 for 3ds Max - Demo Reel Demo Reel
8.9 MB - Flash Video

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Only $495! (Sale)


Learn 3ds Max and VRay From The Pros
ArchInteriors provides finished, top-notch architectural interiors set up for use with VRay to get photo real results. You just load and render! You can dissect the scene file to learn how it was done.
 

Archinteriors Vol. 1 Archinteriors Vol. 2 Archinteriors Vol. 3
Archinteriors Vol. 4 Archinteriors Vol. 5 Archinteriors Vol. 6
View All Archinteriors

Accelerate Your Visuals
Add top quality props to your scene within minutes. Archmodels provides high quality models for your architectural visuals.
 

Archmodels Vol. 1
Modern Furniture: modern chairs, beds, tables, couches and armchairs
Archmodels Vol. 2
Home Furnishings Volume 1: clocks, vases, electric fans and candlesticks
Archmodels Vol. 3
Light Fixtures
 
Archmodels Vol. 4
Doors and Windows
Archmodels Vol. 5
Armchairs
Archmodels Vol. 6
Bathroom Volume 1: basins, toilets, showers
View All Archmodels

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