Creature Texturing and Rendering for Production
3DS Max, BodyPaint 3D and ZBrush Training

Instructor:
Laurent Pierlot
Formats: (Mac or PC only)
DVD-ROM
In this DVD, Laurent reveals his techniques for creating the textures and
shaders for the final stage of the creature modeling and texturing pipeline.
Laurent shows how to create texture maps from scratch using a small library of
different concrete and plaster textures. Using BodyPaint, he takes the cavity
map from ZBrush and uses it as a guide to create the other maps for the
creature. Laurent demonstrates how he experiments with one area of the body and
then brings it to a near final stage before duplicating the maps and shaders for
the rest of the creature using Photoshop® and Max. He then shows how to use
BodyPaint to paint over the seams and finalize the textures. Finally, Laurent
renders out separate passes and composites them together in Digital Fusion,
discussing how this process allows better control of the final image and enables
him to test the shaders for scene assembly and lighting.

About 2 1/2 hours of Lecture
Product Code: LPI03
Topics Covered:
Painting Texture Layers with Bodypaint
Creating Maps in Photoshop®
Duplicating Maps in Photoshop®
Creating Shaders with Brazil
Painting Seams with Bodypaint
Rendering Passes with Max/Brazil
Compositing with Digital Fusion

Chapters:
01: Creating the Map Folders, Collecting Textures
02: Importing the Mesh in BodyPaint 3D
03: Creating Maps in Photoshop, the Overall Look
04: Duplicating Shaders and Maps
05: Fixing Seams in BodyPaint 3D
06: Rendering and Presenting a Sample Still

Instructor BIO:
Laurent Pierlot is an alumnus of ESAAT in Roubaix,
France and Supinfocom in Valenciennes. After finishing his student movie
Baecktopur, which combined live footage mixed with 3D characters, he began
working at SPARX in Vietnam as a modeling and lighting artist. He then worked at
Attitude Studio in Paris for one year before joining Blur Studio in California
as a character modeler and CG supervisor. At Blur, Laurent has worked on
lighting, rendering and compositing on a number of projects including the game
cinematics for BloodRayne 2, Area-51, The Punisher, Hellgate, Rise of
Legends, Fantastic 4 and X-Men Legends.
The Minimum System Requirements are:
1GHz or faster processor
512 MB RAM
64 MB Video RAM
DVD-ROM Drive
5 GB of hard disk space
1280 x 1024 display
The Minimum Operating System Requirements are:
Microsoft® Windows® XP Professional,
Microsoft Windows 2000 Professional
Apple® Mac® OS X 10.2
This DVD-ROM also requires the QuickTime Movie Player (Version 5.0.5 or higher),
and Acrobat Reader (Version 5.0 or higher) in order to view its contents.


| Also Available:


Creature for Production Bundle
Our Creature for Production Bundle includes the following:
-
Creature Modeling for Production (DVD)
-
Creature Detailing for Production (DVD)
-
Creature Texturing and Rendering for Production (DVD)
Enjoy a substantial savings when
purchasing this bundle!
Click here for additional information
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