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Save with our
Creating Digital Humans in Maya Bundle!
Learn from the pros on creating 3D digital humans in Maya with
the following Digital Tutors learning material:
Creating Digital Humans 1:
Volume and Muscle
Creating Digital Humans 2: Definition and Detailing
Creating Digital Humans 3: UV and Texture Mapping
Creating Digital Humans 4: Shading and Rendering
Creating Digital Humans 1: Volume and Muscle A complete guide to modeling human muscle and volume in Maya
Learn
organic modeling techniques and a production workflow to creating clean topology
and establishing anatomical volume and muscle to create a realistic human from
reference. Contains over 5 hours of project-based training for artists
learning the technical and artistic processes of creating digital doubles.
Popular highlights include:
Polygon Modeling
Subdivisional Modeling
Anatomical Structure
Anatomy Concepts
Primitive Modeling
Blocking-in Form
Establishing Volume
Organizing Topology
Creating Edge Flow
Adding Muscle Definition
Evaluating Proportions
Modeling to Reference
Re-routing Edge Loops
Strategic Use of Edge Loops
Connecting Geometry
Lesson Outline:
1.
Introduction and project overview
1:47
2.
Setting up reference images
6:08
3.
Blocking out the torso and neck
10:53
4.
Blocking out the head
7:00
5.
Adding topology for the eye socket
8:19
6.
Adding topology for the nose
9:10
7.
Attaching the head and neck
11:00
8.
Smoothing out the neck
7:27
9.
Blocking out the pelvis
6:50
10.
Blocking out the leg
5:53
11.
Attaching the leg and shaping the
behind
10:07
12.
Creating shoulder geometry
5:22
13.
Blocking out the arm
6:57
14.
Connecting the arm to the shoulder
4:42
15.
Blocking out the hand
11:44
16.
Blocking out a finger
9:51
17.
Combining the fingers and the hand
12:55
18.
Finishing the hand and attaching it to
the arm
8:32
19.
Blocking out the base of the foot
8:36
20.
Blocking out the toes
10:47
21.
Finishing the foot and attaching it to
the ankle
8:23
22.
Blocking out the breast and modifying
edge flow
10:08
23.
Refining eye topology
8:24
24.
Refining nose topology
6:51
25.
Building mouth topology
12:09
26.
Building the ear – creating and
shaping curves
8:29
27.
Building the ear – blocking in
geometry
10:18
28.
Building the ear – shaping and
combining the pieces
9:20
29.
Building the ear – filling in the
geometry
10:51
30.
Building the ear – finishing up the
ear
8:40
31.
Attaching the ear to the head
14:54
32.
Adding the Trapezius and Latissimus
Dorsi
11:05
33.
Refining the Clavicle and shoulder
6:20
34.
Adding the Quadriceps and Knee
6:05
35.
Adding the calf muscles
7:20
36.
Adding topology for the abdominal area
4:36
37.
Building out the inner mouth structure
and throat
3:14
38.
Adding a rough hair shape
7:45
39.
Taking a step back - diagnosing
problems and making changes
18:28
40.
Conclusion
1:22
41.
Bonus Lesson: checking proportions
2:35
Total Run Time:
5:41:17
Item #:
MAT-001
Software Requirement:
Maya 8.5 or higher
Run Time:
5 hrs. 41 min., 4 discs
Format:
CD-ROM
Platform:
Mac / PC
Availability:
Ships next business day
Weight:
0.40 lbs
Creating Digital Humans 2: Definition and Detailing A complete guide to modeling human definition and detail in Maya
Learn organic modeling techniques and a production workflow to creating clean
topology, adding muscle definition, and strategically adding detail to create a
realistic human from reference. Contains over 5 hours of project-based
training for artists learning the technical and artistic processes of creating
digital doubles for use in Film and Games.
Popular highlights include:
Polygon Modeling
Subdivisional Modeling
Anatomical Structure
Anatomy Concepts
Creating Believable Likeness
Refining Edge Flow
Strategic use of Small Detail
Hair Construction using Curves
Sculpting Geometry
Muscle Definition
Matching Facial Features
Adding Key Characteristics
Localizing Detail
Detailing Hands and Feet
Adding Wrinkles to Skin
Adding Asymmetrical Details
Matching Photographic Reference
Creating Eyeball Geometry
Solving Common Geometry Concerns
Optimizing Geometry for Texturing
Lesson Outline:
1.
Introduction and project overview
1:33
2.
Reference image setup / workflow
explanation
4:57
3.
Refining the chest and neck
8:40
4.
Softening the clavicle and neck
6:09
5.
Adding breast detail
6:13
6.
Defining the breast transition
4:33
7.
Shaping the elbow joint
4:00
8.
Refining the hand
8:23
9.
Adding knuckles to the fingers
16:43
10.
Adding fingernails
14:32
11.
Finishing the hand
15:26
12.
Refining the rib cage and abdomen
9:32
13.
Detailing the hip and knee areas
12:54
14.
Shaping the foot and ankle
15:07
15.
Adding wrinkles to the foot
5:40
16.
Adding toenails
10:15
17.
Modifying the shape of the head
7:30
18.
Building the eyeball
10:48
19.
Defining the eye socket and lid
14:31
20.
Finishing the eye area
9:56
21.
Adding small details to the eye:
caruncle and wet layer
14:43
22.
Modifying ear placement and size
8:09
23.
Shaping the nose
8:59
24.
Refining the mouth
16:04
25.
Cleaning up the head
10:58
26.
Adding eyebrows
10:42
27.
Building geometry for the eyelashes
8:13
28.
Creating curves for the hair
10:35
29.
Adding hair curves
8:43
30.
Adding and modifying hair curves
9:52
31.
Working with hair curves and geometry
11:23
32.
Sculpting the hair
4:57
33.
Adding small details to the hair
12:59
34.
Final assembly: mirroring geometry and
naming/grouping
12:18
35.
Adding asymmetry to the face
3:46
36.
Taking a step back: making needed
adjustments
8:29
37.
Conclusion
1:25
Total Run Time:
5:49:37
Item #:
MAT-1000
Software Requirement:
Maya 8.5 or higher
Run Time:
5 hrs. 50 min., 4 discs
Format:
CD-ROM
Platform:
Mac / PC
Availability:
Ships next business day
Weight:
0.40 lbs
Creating Digital Humans 3: UV and Texture Mapping A complete guide to UV mapping and texturing digital humans
Learn a production workflow to UV layout and texture mapping and time-saving
techniques to create realistic humans from reference. Contains over 6 hours
of project-based training for artists learning the technical and artistic
processes of creating digital doubles for use in Film and Games.
Popular highlights include:
Resolution Considerations
Using UVLayout from Headus
UV Layout in Maya
UV Snapshot
Reference Images as Texture Base
Blending Multiple Images
Warping Textures to Fit UV Layout
Color Correcting Texture Sections
Blending Seams
Blending Between Multiple Maps
Texturing NURBS Surfaces
Adding Realism to Hair with Transparency Maps
Creating Procedural Eyes
Creating Eyelashes with Transparency
Troubleshooting UV Seams
Moving Details with Photoshop Tools
Lesson Outline:
1.
Introduction and project overview
1:47
2.
UV/Texture workflow explanation
4:20
3.
Using UVLayout from Headus - selecting
seams and detaching
10:05
4.
Using UVLayout from Headus - unfolding
geometry in UV space
8:50
5.
Using UVLayout from Headus - exporting
UV layouts
2:41
6.
Modifying the head UVs in Maya
12:50
7.
Modifying the body UVs in Maya
6:41
8.
Copying UVs to fingernails
3:10
9.
Taking UV snapshots from Maya into
Photoshop
5:54
10.
Beginning assembly of the body texture
11:56
11.
Adding side images
12:11
12.
Adding back pieces to the torso
texture
10:11
13.
Finishing off the back texture
9:29
14.
Putting together the pants
9:35
15.
Finishing the pants texture
14:30
16.
Assembling the leg
12:51
17.
Finishing the leg texture
13:09
18.
Adding a foot texture
15:32
19.
Adding the inside of the feet
13:42
20.
Blending the toes into the feet
8:40
21.
Assembling the arm
9:51
22.
Finishing the arm
11:33
23.
Adding hands and fingers
15:45
24.
Adding a shoulder
10:11
25.
Creating the fingernail texture
7:48
26.
Adding the back and blending the seams
10:52
27.
Starting the face texture
11:26
28.
Adding the neck
11:53
29.
Placing new ears
8:16
30.
Extending the hair line
8:19
31.
Shaping the facial features
6:32
32.
Finishing the features
6:02
33.
Blending the neck seam
9:38
34.
Creating hair maps
11:39
35.
Building an alpha map for the hair
6:21
36.
Previewing the textures
10:08
37.
Building procedural eyes
9:09
38.
Texturing the eyelashes
12:05
39.
Checking the seams and making final
adjustments
10:55
40.
Conclusion
1:41
Total Run Time:
6:18:08
Item #:
MAT-1004
Software Requirement:
Maya 8.5 and up
Run Time:
6 hrs. 18 min., 2 discs
Format:
CD-ROM
Platform:
Mac / PC
Availability:
Ships next business day
Weight:
0.30 lbs
Creating Digital Humans 4: Shading and Rendering
A complete guide to photorealistic rendering digital humans in Maya
Learn a production workflow to shading and rendering using innovative
techniques for creating realistic humans from reference. Contains 3 hours
of project-based training for artists learning the technical and artistic
processes of creating digital doubles for use in Film and Games.
Popular highlights include:
Fast Skin Shader in mental ray
Sub-surface Scattering Techniques
Generating Sub-dermal Maps
Generating Epidermal Maps
Creating Shading Networks
Adding Bump Maps
Adding Specularity
Scene Maintenance
Creating Hair Strands with Paint Effects
Adding Digital Makeup
Creating Lighting Setup
Effects of Light on Skin
Lesson Outline:
1.
Introduction and project overview
1:16
2.
Overview of topics and techniques, Sub
Surface Scattering explanation
2:54
3.
Lighting Setup
4:31
4.
Initial skin shader setup
5:57
5.
Setting epidermal scatter
5:22
6.
Setting sub dermal scatter
4:43
7.
Setting back scatter
8:57
8.
Generating epidermal maps
4:23
9.
Generating sub dermal maps
6:34
10.
Generating specular color maps
3:46
11.
Generating specular maps
13:19
12.
Generating bump maps
11:15
13.
Creating a layered texture network
6:40
14.
Applying the sub dermal maps
3:40
15.
Applying the epidermal maps
3:10
16.
Applying the diffuse (color) maps
5:01
17.
Applying the specular and specular
color maps
6:38
18.
Applying the bump maps
4:23
19.
Setting up the eye shaders
11:24
20.
Setting up the hair shaders
9:49
21.
Using the “continue” node to fix
transparency issues on the hair
6:48
22.
Setting up the toenail/fingernail
shaders
4:50
23.
Adding Paint Effect hair clumps
9:00
24.
Adding wisps of hair
5:46
25.
Adding a makeup layer
16:04
26.
Final adjustments/scene maintenance
4:28
27.
Conclusion
2:31
Total Run Time:
2:53:05
Item #:
MAT-1005
Software Requirement:
Maya 8.5 and up
Run Time:
2 hrs. 53 min., 1 discs
Format:
CD-ROM
Platform:
Mac / PC
Availability:
Ships next business day
Weight:
0.25 lbs
15%
Details
SKU
Creating Digital Humans in Maya
Price:
$204.00
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