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Creating Digital Humans 2: Definition and Detailing
Creating Digital Humans 2: Definition and Detailing A complete guide to modeling human definition and detail in Maya
Learn organic modeling techniques and a production workflow to creating clean
topology, adding muscle definition, and strategically adding detail to create a
realistic human from reference. Contains over 5 hours of project-based
training for artists learning the technical and artistic processes of creating
digital doubles for use in Film and Games.
Popular highlights include:
Polygon Modeling
Subdivisional Modeling
Anatomical Structure
Anatomy Concepts
Creating Believable Likeness
Refining Edge Flow
Strategic use of Small Detail
Hair Construction using Curves
Sculpting Geometry
Muscle Definition
Matching Facial Features
Adding Key Characteristics
Localizing Detail
Detailing Hands and Feet
Adding Wrinkles to Skin
Adding Asymmetrical Details
Matching Photographic Reference
Creating Eyeball Geometry
Solving Common Geometry Concerns
Optimizing Geometry for Texturing
Lesson Outline:
1.
Introduction and project overview
1:33
2.
Reference image setup / workflow
explanation
4:57
3.
Refining the chest and neck
8:40
4.
Softening the clavicle and neck
6:09
5.
Adding breast detail
6:13
6.
Defining the breast transition
4:33
7.
Shaping the elbow joint
4:00
8.
Refining the hand
8:23
9.
Adding knuckles to the fingers
16:43
10.
Adding fingernails
14:32
11.
Finishing the hand
15:26
12.
Refining the rib cage and abdomen
9:32
13.
Detailing the hip and knee areas
12:54
14.
Shaping the foot and ankle
15:07
15.
Adding wrinkles to the foot
5:40
16.
Adding toenails
10:15
17.
Modifying the shape of the head
7:30
18.
Building the eyeball
10:48
19.
Defining the eye socket and lid
14:31
20.
Finishing the eye area
9:56
21.
Adding small details to the eye:
caruncle and wet layer
14:43
22.
Modifying ear placement and size
8:09
23.
Shaping the nose
8:59
24.
Refining the mouth
16:04
25.
Cleaning up the head
10:58
26.
Adding eyebrows
10:42
27.
Building geometry for the eyelashes
8:13
28.
Creating curves for the hair
10:35
29.
Adding hair curves
8:43
30.
Adding and modifying hair curves
9:52
31.
Working with hair curves and geometry
11:23
32.
Sculpting the hair
4:57
33.
Adding small details to the hair
12:59
34.
Final assembly: mirroring geometry and
naming/grouping
12:18
35.
Adding asymmetry to the face
3:46
36.
Taking a step back: making needed
adjustments
8:29
37.
Conclusion
1:25
Total Run Time:
5:49:37
Item #:
MAT-1000
Software Requirement:
Maya 8.5 or higher
Run Time:
5 hrs. 50 min., 4 discs
Format:
CD-ROM
Platform:
Mac / PC
Availability:
Ships next business day
Weight:
0.40 lbs
10%
Details
SKU
MAT-1000
Price:
$54.00
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Populate your 3ds Max scenes
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Sale Price!
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(Regularly $599)
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Bundle includes professional 3D
human models,
scenes, motion capture clips and easy to follow user guide.
Learn to create
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Archinteriors provides finished, top-notch architectural interiors
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Learn to create professional
exteriors with VRay in 3ds Max: Archexteriors provides finished, top-notch architectural
exteriors
set up for use with VRay to get photo real results. You just load
and render! You can dissect the scene file to learn how it was done.
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Add top quality props to your scene within minutes. Archmodels
provides professional high quality 3D models for your architectural visuals.
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