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Trinity Animation, Inc. :: Browse by Manufacturer :: Digital Tutors :: Creating Digital Humans 1: Volume and Muscle

 Creating Digital Humans 1: Volume and Muscle
Creating Digital Humans 1: Volume and Muscle 
Creating Digital Humans 1: Volume and Muscle
A complete guide to modeling human muscle and volume in Maya

Creating Digital Humans 1: Volume and Muscle - A complete guide to modeling human muscle and volume in Maya

Learn organic modeling techniques and a production workflow to creating clean topology and establishing anatomical volume and muscle to create a realistic human from reference. Contains over 5 hours of project-based training for artists learning the technical and artistic processes of creating digital doubles.

Creating Digital Humans 1: Volume and Muscle - A complete guide to modeling human muscle and volume in Maya

Popular highlights include:
  • Polygon Modeling
  • Subdivisional Modeling
  • Anatomical Structure
  • Anatomy Concepts
  • Primitive Modeling
  • Blocking-in Form
  • Establishing Volume
  • Organizing Topology
  • Creating Edge Flow
  • Adding Muscle Definition
  • Evaluating Proportions
  • Modeling to Reference
  • Re-routing Edge Loops
  • Strategic Use of Edge Loops
  • Connecting Geometry

Creating Digital Humans 1: Volume and Muscle - A complete guide to modeling human muscle and volume in Maya

Creating Digital Humans 1: Volume and Muscle - A complete guide to modeling human muscle and volume in Maya

Lesson Outline:
 
1. Introduction and project overview 1:47
2. Setting up reference images 6:08
3. Blocking out the torso and neck 10:53
4. Blocking out the head 7:00
5. Adding topology for the eye socket 8:19
6. Adding topology for the nose 9:10
7. Attaching the head and neck 11:00
8. Smoothing out the neck 7:27
9. Blocking out the pelvis 6:50
10. Blocking out the leg 5:53
11. Attaching the leg and shaping the behind 10:07
12. Creating shoulder geometry 5:22
13. Blocking out the arm 6:57
14. Connecting the arm to the shoulder 4:42
15. Blocking out the hand 11:44
16. Blocking out a finger 9:51
17. Combining the fingers and the hand 12:55
18. Finishing the hand and attaching it to the arm 8:32
19. Blocking out the base of the foot 8:36
20. Blocking out the toes 10:47
21. Finishing the foot and attaching it to the ankle 8:23
22. Blocking out the breast and modifying edge flow 10:08
23. Refining eye topology 8:24
24. Refining nose topology 6:51
25. Building mouth topology 12:09
26. Building the ear – creating and shaping curves 8:29
27. Building the ear – blocking in geometry 10:18
28. Building the ear – shaping and combining the pieces 9:20
29. Building the ear – filling in the geometry 10:51
30. Building the ear – finishing up the ear 8:40
31. Attaching the ear to the head 14:54
32. Adding the Trapezius and Latissimus Dorsi 11:05
33. Refining the Clavicle and shoulder 6:20
34. Adding the Quadriceps and Knee 6:05
35. Adding the calf muscles 7:20
36. Adding topology for the abdominal area 4:36
37. Building out the inner mouth structure and throat 3:14
38. Adding a rough hair shape 7:45
39. Taking a step back - diagnosing problems and making changes 18:28
40. Conclusion 1:22
41. Bonus Lesson: checking proportions 2:35
 

Total Run Time:

5:41:17

Creating Digital Humans 1: Volume and Muscle - A complete guide to modeling human muscle and volume in Maya

Item #: MAT-001
Software Requirement: Maya 8.5 or higher
Run Time: 5 hrs. 41 min., 4 discs
Format: CD-ROM
Platform: Mac / PC
Availability: Ships next business day
Weight: 0.40 lbs

Creating Digital Humans 1: Volume and Muscle - A complete guide to modeling human muscle and volume in Maya

Creating Digital Humans 1: Volume and Muscle - A complete guide to modeling human muscle and volume in Maya


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SKU MAT-001
Price: $54.00

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News News
03/18/2008

Evermotion Archexteriors Vol. 7 Now Available

Learn 3ds Max and VRay from the pros:

Archexteriors Vol. 7 provides finished, top-notch architectural exteriors set up for use with VRay to get photo real results. You just load and render! You can dissect the scene file to learn how it was done.

Includes 10 full exterior scenes, all with lots of outdoor lamps, grass, shrubs and other props, fully textured and ready for your own projects.

Archexteriors Vol. 7 - Learn to create professional exteriors in 3ds Max and VRay

Archexteriors Vol. 7 - Learn to create professional exteriors in 3ds Max and VRay

Archexteriors Vol. 7 - Learn to create professional exteriors in 3ds Max and VRay

Buy now for only $120!



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Populate your 3ds Max scenes quickly and easily

Professional Human 3D Models - Fully Rigged and Ready, Tri-directional Still Models, 3D Scenes and Motion Capture Clips
Professional Human 3D Models - Fully Rigged and Ready, Tri-directional Still Models, 3D Scenes and Motion Capture Clips

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Bundle includes professional 3D human models, scenes, motion capture clips and easy to follow user guide.

Save big with the following bundled content:

  • 20 Rigged Characters

  • 23 Still Characters with 46 poses

  • 10 Pre-animated Scenes

  • 6 Still Scenes

  • 80 Motion Capture Clips

  • 1,2,3 User Guide

Metropoly 3D Humans - Professional Bundle 1 for 3ds Max - Demo Reel Demo Reel
8.9 MB - Flash Video

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Only $495! (Sale)


Learn 3ds Max and VRay From The Pros
ArchInteriors provides finished, top-notch architectural interiors set up for use with VRay to get photo real results. You just load and render! You can dissect the scene file to learn how it was done.
 

Archinteriors Vol. 1 Archinteriors Vol. 2 Archinteriors Vol. 3
Archinteriors Vol. 4 Archinteriors Vol. 5 Archinteriors Vol. 6
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Add top quality props to your scene within minutes. Archmodels provides high quality models for your architectural visuals.
 

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Archmodels Vol. 2
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