Maxon Broadcast Edition
Includes Cinema 4D R 11.5 and MoGraph 2
Please Note: We can only ship this product within the Americas.

Introducing the New CINEMA 4D Broadcast Edition
Used by leading studios and professionals worldwide, CINEMA 4D and its MoGraph module are industry-standard tools for creating dynamic broadcast graphics.
The Broadcast Edition puts this potent combination of tools at your disposal, including a new high-end library packed with 3D models, cameras, lighting setups, video clips and much more.
The Broadcast Edition has what you need to impress – from explosive 3D graphics with dynamic camera moves to graceful animations that are easy on the eye or slick presentations with glossy finishes, the CINEMA 4D Broadcast Edition can do this and so much more! The Broadcast Edition is equally suitable for classic broadcast elements like lower thirds and openers as well as info graphics and title sequences.
Easy to Learn, Easy to Use
If you already know how to use timelines and keyframes in other applications, you’ll feel right at home with CINEMA 4D’s easy to understand interface. As you become more familiar with the program you can customize the interface to your heart’s content, enabling you to work even faster. What’s more, CINEMA 4D is a perfect match for use with leading motion graphics and compositing tools thanks to its renowned support and seamless connectivity for these applications.
Also included is the extensive Content Library, which lets you add high-quality 3D models, materials and more within seconds - it couldn’t be easier!
Supported Compositing Software
undefined
undefined
- Adobe After Effects (3D)
- Apple Motion (3D)
- Apple Final Cut Pro (2D)
- Apple Shake (2D)
- Autodesk Combustion (3D)
- eyeon Fusion (2D)
Cinema 4D R 11.5
The next generation, representing two decades of excellence.
The eleventh generation of CINEMA 4D is another milestone in the development of professional 3D software and a testament to two decades of excellence by MAXON's programming team. Professional 3D animation tools have never been easier to use.

The Easiest-to-Use 3D Application
CINEMA 4D's intuitive interface and logical workflow make it possible for those new to 3D artistry to dive in and be productive quickly. Feedback is smooth and interactive so you can let your creativity run free.
State-Of-The-Art Technology
CINEMA 4D's state-of-the-art architecture means it is always the first to benefit from new technologies and advancements - 64-bit support on Windows and Mac OS or Multiprocessing to name a few. MAXON is a development partner of many leading IT companies, including Intel and Apple. As such MAXON has early access to many future technologies which makes it possible to tailor our products accordingly. Our customers can rely on latest technology and maximum security for their investment.
Modularity Makes it Suitable for all Industries.
The core application contains everything you need to create high-end 3D images and animations. For those artists whose work demands more than the basic application, MAXON provides numerous seamlessly integrated modules. Modules can also be purchased individually or in affordable bundles. For specific industries, such as architecture and engineering, MAXON also offers Editions that contain specially tailored functionality.
There is a CINEMA 4D to satisfy the needs of every artist and industry that utilizes 3D graphics. Take a tour through our solutions pages to see where CINEMA 4D dominates and thrives worldwide - then download a demo version and convince yourself.
CINEMA 4D is available in several languages including English, German, French, Spanish, and more
New in CINEMA 4D Release 11.5

Picture Viewer
Compare Your Test Renders with Ease
Wouldn't it be great if there was an easy way to compare test renders so that you can see which changes to lighting, materials, render settings or other elements work best?
The new Picture Viewer lets you do this with ease. Your renderings are stored automatically to the Picture Viewer's History list where they can be viewed with a single click. The render time is stored for each test render, helping you to find out which render settings work best for your project.
What if you want to take a really close look at the differences between two of your test renders? This can be done with the new AB Compare tool, which lets you you choose any two of your test renders in the History list and blend between them by simply dragging a slider left or using the Difference mode.
Scrub Sound and Play Back Animation
The new RAM Player lets you step through or play back the frames in an animation that have already been finished, even while the rest of the animation is still being rendered. If you spot any show-stopping problems, such as poor timing for the animation, abort the rendering and rescue hours of valuable render time.
Another welcome feature is sound scrubbing. Check how well the audio syncs up with the rendered frames and avoid problems early on.
Rendering to HD and worried your computer won't be able to play back the rendered animation in realtime? For smooth real-time HD playback you can drop the resolution for the RAM player down to half, third or quarter - whatever works best for you.
Fine-Tune Multi-Pass Layers without Switching Apps
Previously when you wanted to adjust multi-pass layers such as Shadows and Reflection, you had to switch to an image editing application and make the changes there, which takes time.
This is a thing of the past with the new Layer list. Here you can adjust the blending mode and strength of your multi-pass layers directly in CINEMA 4D to quickly get great-looking results.
Correct Images Directly in CINEMA 4D
How often have you had to switch to an external image editing application to make slight corrections to your rendered image such as adjusting contrast, brightness or saturation? Now you can save yourself the time it takes to switch applications by making these small adjustments that make a big difference directly in CINEMA 4D. This is made possible thanks to the new Filter tool's image correction controls.
Or perhaps you've gone back and adjusted the lighting or other elements in the scene and re-rendered the image. The new image correction controls can save you lots of time by cutting the need to re-render when the filter does the trick in seconds.

Render Engine
Up to Seven Times Faster Subpolygon Displacement Calculation
Do your renders sometimes have surfaces that look too "perfect" and obviously computer-generated? Could the roof tiles on your 3D house do with sticking out a bit so that they look like the individual, imperfect surfaces that real tiles are?
CINEMA 4D's subpolygon displacement feature, which was introduced in Release 9, enables you to give surfaces an incredible amount of detail, using simple textures and shaders. It works even if the object you apply it to only has a few polygon surfaces. It's like a bump map on steroids...
What's new is that this fantastic effect is prepared much faster - up to seven times faster on a quad-core machine, for example, allowing you to use this feature much more often.
Render Up To Billions of Polygons Faster with Less RAM
When you are working with very complex scenes, chances are you'll have multiple copies of some of the objects in the scene - such as 1,000 copies of the same chair in a scene of a grand hall.
In CINEMA 4D Release 11.5, memory handling has been vastly improved for these object copies (that is, instances, arrays, clones or duplicates). So much so that you can now render billions of polygons on a modestly equipped computer.
Think massive forests, crowds, cities... Previously, these would have eaten up enormous amounts of memory and processing power. The question is: "What could you do with lots of in your scene?"
An added bonus is that CINEMA 4D now requires significantly less time to prepare the clones for rendering.
New Bucket Rendering and Faster Antialiasing
CINEMA 4D doesn't render your scenes in lines anymore. It renders them in tiles called "buckets." The advantages are improved memory handling and faster rendering.
And on the subject of faster rendering - a new hybrid antialiasing mode greatly speeds up the rendering of highly-detailed surfaces.
Motion Graphics Toolset
Full 3D Support for Apple Motion
CINEMA 4D's pioneering 3D support for Adobe After Effects has been a hit. And if you use Apple Motion you can now get in on the act. CINEMA 4D's Motion export has been updated to fully support the exciting new 3D features in Apple Motion.
In addition to your CINEMA 4D renders you can now bring the CINEMA 4D camera, lights and animation paths straight into Motion's 3D space. Freely mix the worlds of 2D and 3D to create attention-grabbing motion graphics.
Export Clones and XRefs
You can now export object clones created using MoGraph as well as XRefs that reference objects stored in other scene files directly into After Effects and Motion. This saves you the considerable amount of time it can take to bake clones or consolidate XRefs for export. With the time saved, you can be more creative.
Another new feature is that you can now create solids in CINEMA 4D and export them to After Effects. Bring the solids into After Effects and within seconds you can put video or pictures onto the faces of rendered 3D objects - even if they are animated.
Effortless Transfer of Multiple Cameras
Do you use several cameras and switch between them when you animate? CINEMA 4D will now export all of your 3D cameras in the animation so that you can bring them into After Effects or Motion in one fell swoop.
What this means is that you don't have to export each camera in the animation as a separate file. Because CINEMA 4D takes over this chore for you, you can spend more time being creative.

Other Features
No-Holds-Barred File Exchange Using FBX 2010.0
How much would it be worth to you if there was an easy way to get a character created in another application into CINEMA 4D so that you could animate it for your biggest customer?
For those times when you need quick transfer of files between applications, FBX is one of the leading file exchange formats you can call on.
CINEMA 4D's support has been updated to FBX version 2010.0. As a result, you can now transfer advanced joint-based character rigs and multiple UV sets using this powerful exchange format.
Now Use QuickTime on Windows 64-Bit
Release 11.5 now allows you to render movies as QuickTime files on Windows 64-bit.
Previously this was not possible on Windows 64-bit and movies had to be rendered as AVI files or image sequences because QuickTime is not available as a Windows 64-bit application. Additional tools had to be used if your end result needed to be a QuickTime movie.
Thanks to the new implementation, not only can you now render out QuickTime movies - you can also render fantastic panoramic and object-based Quicktime VR files to look around a room or view an object from virtually every possible angle.
Improved Project Management
The new tweaks to the Project Settings are designed to make your 3D life easier. A number of settings that were previously located elsewhere but look more at home in the Project Settings have been moved in. And new settings that help you manage your projects have been added, such as Author, Creation Date, Version Number, and Info, where you can enter notes.
Easier Installation
The new CINEMA 4D installer has been designed to make the installation process significantly easier. Companies making use of MAXON's License Server technology can enter the server info directly into the installer to preconfigure each installation. With MAXON's new installer, you'll be ready to render faster and with fewer headaches.
Minimum System Requirements:
Windows XP or Vista running on Intel or AMD CPU with SSE2-Support; Mac OS X 10.4 or higher running on PowerPC G5 or Intel-Mac; 1024 MB RAM, DVD ROM drive
Mo Graph 2

MoGraph 2 Module's New Features:
•Render Instances for the Cloner object.
•Clones can be arranged in tubular-shaped volumes.
•Rail Spline functionality for the Cloner object.
•New animation modes for the Cloner object.
•Most MoGraph objects can be defined as a falloff source.
•The MoGraph C.O.F.F.E.E. Effector offers full control over all clones.
•Random Effector: new random mode, Sort.
•Rail Spline functionality for Spline Effector.
•New Segment mode for the Spline Effector.
•Dynamics system for MoGraph clones.
•Scene-wide MoDynamics settings in Preferences menu.
•The new Rigid Body tag is an important part of Dynamics.
•The Force object for attracting or repelling clones.
•MoSpline object generates and modifies existing splines in a parametric manner with effector and force support.
•Rail Spline functionality for Spline Wrap.
•Polygons and Splines (or spline segments) can be viewed as Clones using the MoGraph object, "PolyFX".
•New options for the MoGraph Cache tag.
•Camera shader can assume any camera view.
New Dynamics System for Stunning, Realistic Motion
MoDynamics is based on the proven Bullet physics library and gives you an amazingly simple way to create jaw-droppingly realistic motion. Now, as well as controlling cloned objects in all kinds of ways using MoGraph's powerful effectors, you can add dynamics for awesome realism.
Add Gravity, Bounce, Friction and More
Imagine having to use keyframes to get objects to look like they are naturally bumping into each other as they fall, then getting them to bounce realistically off the floor, bounce into each other again, then eventually come to a stop somewhere along the floor. It's extremely difficult to get natural-looking results in cases like this when you use keyframes.
With MoDynamics it's much easier. Set simple parameters like Mass, Bounce, Gravity, Friction and more and let MoDynamics do the work. Create breathtaking, realistic motion every time.
Quick and Easy to Use
When you consider how many options you have in MoDynamics, it's surprisingly easy to use. To get started, simply add two tags - one to the cloner and one to the object with which the clones should collide - and you already have a working dynamics system!
No matter whether you are adding dynamics to dozens, hundreds or thousands of clones, MoDynamics works fast to calculate the motion. At the heart of MoDynamics is the Bullet dynamics engine, used in complex 3D games to calculate realistic motion almost instantly. Chances are it will eat many of your MoDynamics simulations for breakfast.
Flexible and Fully Integrated
Why use MoDynamics on its own when you can use it with other CINEMA 4D components? Full integration means you have the flexibility to use MoDynamics in many different situations, for example when colliding MoGraph clones with keyframed objects or cloth created in MOCCA.

MoSpline
Animated Organic Lines the Easy Way
One of the most popular effects in motion graphics today is the animation of organic lines. The new MoSpline tool makes these beautiful and elegant lines easier and quicker to create.
Create amazing shapes with any number of splines and animate them within seconds to create backgrounds that will grace your motion graphics. There's nothing quite like it on the market.
Endless Ways to Animate
Create organic motion for your lines simply by changing a few MoSpline parameters. You can also animate the lines using MoGraph's powerful Effectors, such as the Formula Effector to create a wave-type effect or the Delay Effector to create interesting trail effects.

Use MoSpline with the Rest of CINEMA 4D
Animate your MoSplines within seconds by adding forces like wind and turbulence from CINEMA 4D's standard Particle System. Although these forces were originally designed for use with particle effects, you'll find they work just as well with MoSpline.
You can also combine MoSpline with conventional spline functions. Why not "grow" some text and add hair using the HAIR module, or render out the effect using a sketch style from the Sketch and Toon module?

PolyFX
Effectors for an Object's Polygons
With PolyFX you can apply effectors not only on object clones but also on an object's polygons.
Until now, MoGraph's powerful Effectors have given you countless ways of animating or altering the position, scale, rotation, texture and other features of object clones. One limitation, however, was that Effectors only worked with clones. With PolyFX you can unleash these powerful Effectors on an individual object's polygon surfaces.
This gives you an easy way to create cool effects such as an object that shatters into thousands of pieces, only to reassemble itself, or even reshape itself completely.

Other Features
New Settings for the Cloner Object
The powerful Cloner object is at the center of many MoGraph setups thanks to its ability to create object clones and place them in various shapes. New settings for the Cloner object make it easier for you to manipulate the cloned objects it generates. For example, you can now use a tunnel shape for more control over the clones' positions. New animation modes have also been added, providing you with even more ways to animate clones.
New C.O.F.F.E.E. Effector
Good news for the programmer in you: CINEMA 4D's programming language, C.O.F.F.E.E., now gives you access to many of your MoGraph clones' parameters via the new C.O.F.F.E.E. Effector. Create spectacular effects that were previously impossible to create with just a few lines of code.

Improved Effectors
A number of MoGraph's effectors have been improved. You now have much more control over arranging, animating and deforming objects based on splines thanks to the new rail spline support for the Spline Wrap object and the Spline Effector. And the Random Effector's new Sorted mode gives you much more control over the arrangement of cloned objects in cases where you are mixing different types of clones, especially when you want only one of each type of clone.
Think of a deck of playing cards, for example, where each card is a clone. Naturally, you want one of each card (Ace of Spades, Queen of Diamonds, etc.) to be generated by the cloner so that when you use MoGraph to spread the pack of cards, it looks like a genuine shuffled pack with no duplicate cards. By combining the new Sorted mode with the Multi Shader you can ensure that there is one and only one of each card arranged in a random order.