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Trinity Animation, Inc. :: Browse by Company :: Gnomon Workshop :: Character Texturing Techniques for Production

 Character Texturing Techniques for Production
Character Texturing Techniques for Production 

Character Texturing Techniques for Production
Material and Texturing Techniques for Production with Ian Joyner

Character Texturing Techniques for Production

Instructor:
Ian Joyner

Formats: (Mac or PC only)
DVD-ROM

In this DVD, Ian textures and completes the game cinematic character he modeled in Character Modeling for Production. In this lecture, he shows different techniques to UV map objects of various complexities quickly and efficiently using 3ds Max's UV tools and DeepUV. Ian covers both hand-painted and image-based methods to create textures for the character. From there he uses various ZBrush plugins to both block-in and finalize textures and he uses BodyPaint to fix seams and to begin new textures. Ian demonstrates a variety of other techniques incorporated in the Max>ZBrush>BodyPaint pipeline and shows you how to enhance the hair created in his first DVD, and take it to a more finalized level. Finally, Ian shows how you can reuse your rigs from character to character using Biped, and how to use Adobe Photoshop® to add an extra level of professionalism to your final models before submitting them to a client. In this DVD Ian uses: Max, DeepUV, PolyBoost, ZBrush, ZappLink, Zmapper, BodyPaint and Photoshop®

Character Texturing Techniques for Production


Over 4 1/2 hours of Lecture

Product Code: IJO02

Topics Covered:

UV Layout with Max and DeepUV
Creating Textures with Photos
Texture Painting Using Photoshop, ZBrush(ZappLink) and BodyPaint
Fixing Seams
Using Textures as Guides to Enhance Modeling
HairFX Settings
Brazil Materials
Simple Rigging Using Biped

Chapters:

01: UV Techniques
02: Roughing in Textures for Head
03: Making the Eye
04: BodyPaint and ZBrush's Zapplink
05: Fixing Seams with BodyPaint
06: Costume Texturing
07: Enhancing Hair
08: Re-rigging and Final Renders

Character Texturing Techniques for Production

Click here to view sample clip

 

Instructor BIO:

Ian Joyner has been a Character Modeler at Blur Studios for over 2 years. In that time he has worked on everything from feature films, ride films and critically acclaimed video game cinematics. Before coming to Blur, Ian worked freelance for various companies and with his free time entered and won one of the original Cgnetworks Challenges. Ian has also worked as a beta tester for a variety of high profile software packages including ZBrush 2 and Clay3d. Recently, Ian helped Softimage Special projects launch the FaceRobot software as well as creating cg art for his own personal enjoyment. Ian's work can be seen in many projects including X-men Legends 2, Brothers in Arms, Incredible Hulk: Ultimate Destruction, Warhammer Age of Reckoning and Rise of Legends.

The Minimum System Requirements are:
1GHz or faster processor
512 MB RAM
64 MB Video RAM
DVD-ROM Drive
5 GB of hard disk space
1280 x 1024 display

The Minimum Operating System Requirements are:
Microsoft® Windows® XP Professional,
Microsoft Windows 2000 Professional
Apple® Mac® OS X 10.2

This DVD-ROM also requires the Quicktime Movie Player (Version 5.0.5 or higher), and Acrobat Reader (Version 5.0 or higher) in order to view its contents.

Character Texturing Techniques for Production

Details
 
SKU IJO02
Price: $79.00

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#1007 Character Modeling Techniques for Production
#1009 3DS Max Characters for Production Bundle
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Populate your 3ds Max scenes quickly and easily


Professional Human 3D Models - Fully Rigged and Ready, Tri-directional Still Models, 3D Scenes and Motion Capture Clips

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Archexteriors Vol. 7 Archexteriors Vol. 8 Archexteriors Vol. 9
 
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Archexteriors Vol. 1 for C4D Archexteriors Vol. 2 for C4D Archexteriors Vol. 3 for C4D
 
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