SOFTIMAGE - CAT 3 - Just Animate!
SOFTIMAGE|CAT is a character animation plug-in for
Autodesk 3ds Max. CAT is designed by animators, for animators to take the
tedious technicalities out of 3D character animation. Its complete toolset
enables easy character rigging, non-linear animation, animation layering, motion
capture import, muscle simulation, and more. CAT is fast, stable, simple, and
packed with cutting-edge features that give artists an easier way to animate
characters in 3ds Max.
Rig Creation Made Simple

CAT makes it easy to create any kind of character rig. Build custom rigs
lightning-quick, or use presets to create everything from humans and horses, to
lizards and dragons, to spiders, crabs, and creepy-crawlies of all kinds.
Include as many spines, heads, bones, fingers and toes as you want. CAT even
supports highly complex rigs like centipedes, which are impossible to create
using standard 3ds Max tools!
Quick and Easy Character Animation

Animating with CAT is easy. In just a few clicks, you can create walk cycles
using CAT's procedural animation tools and drive your character by attaching it
to a path. The CAT rig automatically calculates foot placement, even on
undulating terrain! Test and tweak 'til your heart's content—CAT will display
the results instantly!
High Quality - Unmatched Flexibility
CAT makes it easy to achieve high quality character animation quickly,
reliably, and repeatably. Animation layering and clip editing allow you to
create clips and reuse animations non-destructively. You can blend between
distinct animations or add additional detail and secondary motion without
sacrificing the base animation. Intuitive procedural systems like the CAT spine
let you animate extremely complex character movements in a matter of clicks.
Incredible Realism

The all new CATMuscle adds incredible realism to your character animations by
simulating muscle movements under the skin!
What's New in CAT 3
SOFTIMAGE®|CAT is packed with new features that make
life easier than ever for character animators using 3Ds Max. Highlights include:
CATMuscle Integration

CATMuscle—a fully scaleable solution for solving skin deformation problems—is
fully integrated in CAT 3. CATMuscle provides you with the tools you need to
achieve a smooth, organic skin deformation across a wide range of motion. It's
easy to learn, and requires no understanding of anatomy.
CATMuscle rigs can be as simple or as complex as you wish, so they can suit your
purposes whether you are working in film or game development.
Rigging
New rigging features include:
Setup Controllers
Layers can now have a setup controller rather than just a setup value. Any
complex procedural animation can be configured onto the "Setup" or "Base"
controller.
Bones can also contain a setup controller, which is used to drive animation.
These controllers can contain procedural animation such as constraints, and
script controllers.
Setup controllers for layers and bones are are saved, and loaded with rig
presets.
Layer Configuration Baking

Now each layer controller can save a mini clip file that defines all of the
settings for that layer.
New Rig Nodes
You can now add extra information, like props, muscle configurations and skin
meshes, to rigs. The extra information is saves, merged, and/or deleted with the
rigs.
New Rig Saver
A new rig preset system allows you to save rigs by themselves, without their
animation.
New CATUnits Position, Rotation, and Float Controllers
These controllers are used to create rigs that resize with the CATRig when
CATUnits are changed.
New Inheritance Settings on Bones
Bones now have Inheritance options for Animation and Setup Mode.You can
disable position, rotation or scale inheritance for the entire bone, including
all layers, using a single toggle.
Layers

New layering features include:
Layer Collapsing Tool
A new layer collapsing tool allows you to collapse layers while preserving
source keyframe times, keep constraints, and plot constraints to keyframes.
New Layer Manager
An all new layer manager has been written for complete CATRig layer
management. It is both simpler and easier to use than the previous layer
manager. Most layer operations can now be applied to many layers at once simply
by selecting them in the layer manager.
CATMotion

New CATMotion features include:
Arbitrary Numbers of Feet Per CATMotion Limb
CATMotion now supports arbitrary bones as feet. You can turn any bone that is
the child of a limb—a walking stick, for example—into a foot using a simple
toggle.
CATMotion Foot Nodes Automatically Placed on Ground Plane
Should your rig's setup pose not place the character's feet flat on the
ground (for example, the "Da Vinci" pose), CAT 3 can place them there
automatically. Previous versions required the use of large offsets.
 Animations are provided in .wmv format, and require Windows Media Player
9.
Click thumbnail
images to watch a short video: |
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Panther Rig
1.8mb |

Backflip
1.1mb |

Centipede
0.4mb |
Loosen
1.3mb |
Bug Squash
0.4mb |
Running
0.3mb |
Flip
1mb |
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