Tired of ugly crumpling and stretching in your skin deformations
no matter how much you edit your skin envelopes?
Standard skinning tools are limited on areas that move through a wide range
of motion, such as shoulders and backsides. No matter how much you edit your
envelopes and vertex weights, some positions will always look ugly.
Meanwhile, muscle simulation systems are very time consuming to set up because
you have to build the complex underlying anatomy. They can also be slow to interact
with and still may not provide you with the result you require.
The solution: CATMuscle
CATMuscle provides you with the tools you need to achieve a smooth, organic
skin deformation across a wide range of motion.
Set up is easy to learn, no understanding of anatomy is required and playback
speeds will not be significantly affected. CATMuscles link to any 3ds max object
which means that you can use them with Bipeds, custom rigs and of course CATRigs.
CATMuscle rigs can be as simple or as complex as you wish, so they can suit
your purposes whether you are working in film or game development. And of course
CATMuscle is the first muscle system that will export to a game engine.
With CATMuscle you have:
Smooth, organic skin deformation
Practical setup that works with any rig
A powerful preset system
A tool as simple or as complex as you wish
Smooth playback
Game engine export capability
CATMuscle, because what looks right, is right!
| Please Note: This product is
electronic only - no package will ship. With your order, Trinity will
notify the developer to set up your personal account page and transmit
your login details to your email address. With this account you can
download the correct build of the software, install it and then request
authorization from the developer for your installation. You will also
get full access to e-documentation, support forums, tutorials and
tutorial scene files, utilities and other tools for registered owners. |