BodyPaint 3D R3.5
3D Painting, Texturing, UVW Editing for All Professional 3D
Applications
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Forget flat compromises and paint in three dimensions. BodyPaint 3D
offers the ultimate control over your materials and textures with
complete layers, filters, realtime raytrace painting and tablet
support - all optimized for working in 3D. BodyPaint 3D offers
direct translation plugins for Maya, Softimage XSI, 3ds Max, and
LightWave 3D.

Create Impressive Textures With MAXON's BodyPaint 3D

Wouldn't it be great if you could have all your favorite image
editing tools directly in a single 3D environment? Wouldn't it be
great if they worked in conjunction with your 3D application rather
than against it? Well, that is exactly what BodyPaint 3D does!
Wave goodbye to UV seams, inaccurate texturing and constant
back-and-forth switching to your 2D image editor. Say hello to
hassle-free texturing that lets you quickly paint highly detailed
textures directly on your 3D objects.
Forget flat compromises and paint in three dimensions. BodyPaint
3D offers the ultimate control over your textures with complete
layers, filters and tablet support - all optimized for working in
3D. With BodyPaint 3D you can paint on up to ten channels with a
single stroke, so a single brush can define an entire material
rather than a single color. Plus, BodyPaint 3D's exclusive RayBrushTM
technology lets you view the results of your painting in real-time
as a rendered image.
BodyPaint 3D's Projection Painting tool makes distortion-free
painting a snap. This quick and easy tool lets you paint across UV
seams or even multiple objects. Even the most complex UV coordinates
can be tamed with the help of a complete suite of UV editing tools.
BodyPaint 3D includes three automatic UV unwrapping algorithms,
including the new Optimal Cubic Mapping system.
BodyPaint 3D was created for all 3D artists and includes free
plugins to exchange models and textures with popular 3D
applications. These plugins transfer models, textures and UVs
between BodyPaint 3D and many 3D applications, with no hassle at
all.
New Features In MAXON BodyPaint 3D R3.5
The latest upgrade boasts a number of new features to make life
easier for texture artists. Numerous additional improvements have
also made working with the new BodyPaint 3D Release much more
comfortable. Included are: Improved HUD functlionality, a
configurable Auto Save function, adjustable navigation speed for
graphics tablets and much more.
UV Tools - Quicker and Cleaner UV Unwrapping
BodyPaint 3D R3.5 now offers UV unwrapping using the powerful ABF
algorithm for quicker and cleaner unwrapping of organic meshes. This
new weapon joins an arsenal of UV editing tools available in CINEMA
4D and BodyPaint 3D, including LSCM mapping, optimal mapping and
projection-based mapping.
A good UV mesh balances the size of a each UV to its respective
polygon while keeping neighboring UVs evenly sized. The ABF
algorithm relaxes the UV mesh into a compromise between these two
conflicting ideals, resulting in a clean, paintable mesh.
The images below help to illustrate the difference between an
LSCM and an ABF solution when unwrapping UVs.


Improved HTML Documentation
The context-sensitive HTML help system introduced in Release 3
has been enhanced in R3.5. It is now easier to find the feature or
solution you are looking for.
Improved indexing and a full text search now return more relevant
results, and search terms are now highlighted within the help text.
Once the desired information has been found it can now be bookmarked
for easy future reference - just like in your web browser.
All this makes the help in BodyPaint 3D R3.5 much easier to use
and speeds up your workflow even more.

Why 2D Painting Is Never Enough for 3D Textures
Textures can make or break your 3D image and experienced artists know the
issues involved with creating 3D textures in a 2D application.
Immediate
Feedback
Graphics applications designed for 2D do not take into account your scene's
lighting or the effect of different material channels. BodyPaint 3D does that
and more with its unique RayBrush feature. Rather than saving, reloading and
rendering textures you can paint in real-time on a rendered image and see the
results of reflection, transparency, bump and more.
Tools,
Tools, Tools
More than 200 presets put a wide array of natural media and special effects
brushes within easy reach. Clone, Smear, Smudge, Dodge and Burn, Gradient, Magic
Wand, transform tools and more are all available within the easy to use
interface.
Direct
Connection to Your 3D Application
Creating textures using 2D applications and including these in your 3D scene
involves a lot of manual setup and a lot of application switching. BodyPaint 3D
offers plugins to easily exchange models, textures and UVs between BodyPaint 3D
and popular 3D applications like 3ds max, Maya, XSI and LightWave 3D.
32-Bit
Color Depth and HDR Editing
With BodyPaint 3D R3 you can work with more depth than ever before. Now you can
paint in up to 32-bit color depth, which gives even more texture control and
incredibly smooth color gradations. BodyPaint 3D also enables editing of HDR and
EXR formats letting you to use these powerful formats in your 3D scenes
Painting
Over Multiple Objects
BodyPaint 3D can paint over multiple objects using a single stroke. Projection
painting allows distortion-free painting across multiple objects to eliminate
seams and get the results you want - which is not possible in 2D!
Painting
In Multiple Textures
With BodyPaint 3D you can paint an entire material with a single stroke. Each
brush can paint up to ten channels simultaneously, so a single brushstroke can
affect Color, Bump, Specularity, Reflection, Transparency and other properties.
There is no need to match the various channels in your 3D application.
Free
Technichal Support
Our top-notch technical support staff will guide you through the valley of the
shadow of deadlines with quick solutions to your issues, free of charge.
Multilingual
"Se habla Espanol" or "Sprechen Sie Deutsch?" BodyPaint 3D is available in 8
different languages - your native tongue may be native to BodyPaint 3D, too.
Completely
Cross-Platform
Whether you are a Windows wizard or Mac addict, you'll enjoy the same great
features and outstanding performance.
Workflow

The interface has been designed for maximum workflow and is now based even
more on leading 2D applications in order to offer you optimal comfort and
efficiency.
All managers are non-modal and have a real-time preview, e.g. for the Brush
tool's settings. Numerous interface tools that have already made headlines in
CINEMA 4D can also be found in BodyPaint 3D - the Content Browser, Quick Access
menu or the Head Up Display, for example. This ensures a fast workflow at all
times.
Setup Wizard

The Setup Wizard reduces the time required to prepare a model for painting
and lets you focus your time and talent on the canvas and the finished result.
The Setup Wizard creates basic layers, optimizes UVs and determines the optimal
texture map size for an individual model, selected hierarchies or an entire
scene. With BodyPaint 3D's Setup Wizard you are just a few mouse clicks away
from starting your masterpiece.
OpenGL Optimized
BodyPaint 3D also intelligently switches on-the-fly between OpenGL and software
shading, letting you benefit from the speed of OpenGL when moving around the
scene and the quality of MAXON's own software shading while painting your
models.
Painting With Rays
RayBrush Technology

MAXON BodyPaint 3D's exclusive RayBrush technology allows you to paint
directly onto a raytraced image.

RayBrush eliminates the need to continually switch applications or perform
test renders. You can see the actual rendered effect while painting in any
channel, including reflection, transparency and bump. You can even paint on
multiple textures at once when in RayBrush mode. This outstanding feature takes
advantage of MAXON's award-winning render engine, known for speed and quality.
MultiBrush technology

With BodyPaint 3D you can paint an entire material with a single stroke. Each
brush can paint up to ten channels simultaneously. A single brush stroke can be
used to affect color, bump, specularity, reflection, transparency and other
properties. There is no need to match the various channels in your 3D
application.
Painting Tools

All your favorite painting tools are available in BodyPaint 3D, including
Clone, Smear, Sponge, Dodge and Burn tools. The standard brush tool includes
pressure, hardness, size, bitmap, distortion, rotation, jitter and other
parameters for hundreds of painting possibilities. The effect of any parameter
can be controlled by the pressure, tilt, direction or finger wheel of your
graphics tablet. Over 200 presets are provided with BodyPaint 3D, representing a
variety of natural media and special effects.
Multi-Views

With BodyPaint 3D you can paint in the 2D view, in the shaded 3D view or in
the raytraced 3D view. Changes that you make in the 3D view are applied to the
2D view in realtime and vice versa. For the first time ever you can open and
edit multiple 3D views. This enables you to quicky switch between views - there
is no need to adjust camera settings. For example, you can use separate views
for important or difficult to reach regions.
Projection Painting

Projection painting offers hitherto unknown comfort when painting textures
onto complex geometry. Visible seams at UV edges are now a thing of the past.
The detachable projection layers in particular make this process easier by
letting objects or images be placed freely before the projection is applied.

With projection painting enabled, you can paint onto a virtual glass plate
over the model and subsequently project this painting onto the actual textures.
This powerful feature supports all of BodyPaint 3D R3's painting tools and
provides full control over the projection and final appearance of your paint
strokes. Say goodbye to unpredictable distortion caused by model contours and
perspective - with Projection Painting, what you see is truly what you get.

Paint Across Multiple Objects
Projection painting even allows users to paint across multiple objects with a
single stroke to eliminate seams.
Copy and paste paint between layers you can copy and paste between layers
while in projection paint mode and you can even join two separate images with
perfect blending and distortion.
Getting the results you want without seams or distortion has never been
easier than with the new BodyPaint 3D R3.
Layering In the Third Dimension

Layers
This familiar layering system operates much like 2D graphics applications,
giving you the power to combine various effects and experiment with confidence.
In addition to its own B3D format, MAXON BodyPaint 3D can read and write layers
and masks in PSD and TIF file formats. Each layer can be assigned a unique
opacity and mix mode. BodyPaint 3D also features a real-time preview of layer
transformations so you can easily position, scale, rotate, skew and distort
layers until your composition is just right.
You can also define a mask in any layer, work with alpha channels or apply
different blend modes to layers. Even .psd files can be read and their
individual layers or layersets easily accessed.
The Layer Shader makes it possible to quickly assign filters or procedural
shaders to images. BodyPaint 3D is second-to-none when compared to conventional
2D image editing applications, and is ideal for high-end compositing and montage
work.
Selections

BodyPaint 3D offers a wide variety of intuitive and highly flexible selection
tools All the common tools, like Lasso or Magic Wand, can also be used in the 3D
view. Even better, you can easily transform UV selections or polygon selections
into image selections.
Of course, selections of all kinds can be stored for re-use.
Filters
In 2D image processing you are accustomed to working with bitmap filters such as
"blur" or "noise" with which you can modify your image. BodyPaint 3D also offers
the most important 25 filters - equipped with some functions that turn these
filters into real 3D tools. They offer a real-time preview of the filter's
effect in the editor and, even better, an edge mode that guarantees your texture
can subsequently be tiled.
If the built-in filters are not enough, BodyPaint 3D offers you even more.
You can now use the huge arsenal of Adobe Photoshop®-compatible filters directly
in BodyPaint 3D - from simple shareware plugins to complex filters like a
pattern generator.
UV Tools

MAXON BodyPaint 3D features an arsenal of UV editing solutions that ensure
your models and their materials line up properly.
Painting in 3D is governed by UVs, a set of coordinates that relate polygons
to texturing areas. Properly designed UV coordinates are essential to successful
painting and quality texturing in 3D. Because almost all 3D models involve
contours in 3D space, standard projections like spherical and flat mapping can
never provide distortion-free texturing. Each model must be set up with
correctly aligned UVs prior to painting, just like taping off the trim in a room
prior to painting.

Optimal Mapping and LSCM Unwrapping
BodyPaint 3D includes numerous tools that help you achieve the best UV map for
each individual model. You can utilize one of three different algorithms,
including Cubic Optimal Mapping, to automatically optimize your UV coordinates
and remove overlapping points. The Relax UV tool adjusts the size of UVs in
relation to their corresponding polygons, and the UV Terrace tool lets you
easily include additional geometry in an existing UV map. The Store and Remap UV
features allow you to easily remap areas of UV coordinates to eliminate seams.
Using BodyPaint 3D's powerful Interactive Mapping feature you can generate UVs
based on standard projection types for different regions of a model. Of course,
BodyPaint 3D also includes Move, Scale, Rotate, Shear and other tools to let you
manually tweak individual UV coordinates.
The LSCM unwrapping method, which lets you unwrap a model's UVs based on
defined seams, also comes in handy when working with complex shapes. Whether
adjusting UVs for a low-res game model or a high-res matte painting, BodyPaint
3D provides the UV tools you can rely on when the UV mapping is not as perfect
as the model you have built.

