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Trinity Animation, Inc. :: Browse by Manufacturer :: Digital Tutors :: Body Mechanics and Animation in Maya: Pulling Objects

Body Mechanics and Animation in Maya: Pulling Objects
A comprehensive guide to learning character animation and body mechanics

 Body Mechanics and Animation in Maya: Pulling Objects
Body Mechanics and Animation in Maya: Pulling Objects 
Body Mechanics and Animation in Maya: Pulling Objects
A comprehensive guide to learning character animation and body mechanics

Body Mechanics and Animation in Maya: Pulling Objects

Software Requirement: Maya 7 (required for project files)
Run Time: 5 hrs. 33 min., 2 discs
Format: CD-ROM

Easily learn proper body mechanics for creating believable animations with over 5 hours of project-based training developed specifically for character animation and body mechanics. Perfect for intermediate artists.

Body Mechanics and Animation in Maya: Pulling Objects

Popular highlights include:

  • Body Mechanics Overview of Pulling Objects
  • Driving Force Through Upper-body Animation
  • Compensating Body Motion for Mass of Objects
  • Animating Believable Weight and Tension
  • Utilizing Storyboards for Pre-vis
  • Backwards Locomotion
  • Adjusting Performance Through Timing & Spacing
  • Roughing-in Animation Through Blocking
  • Adding Follow-through, Arcs, and Overlapping
  • Exaggerating Poses for Dynamic Movement
  • Adjusting Keyframes in Graph Editor
  • Understanding Weighted Tangency & Free Tangent Weights
  • Optimizing Workflow with Character Sets

Body Mechanics and Animation in Maya: Pulling Objects

Lesson Outline:
 
1. Introduction and project overview 1:43
2. Getting the scene ready for animation 10:16
3. Beginning the Light Pull animation: scene overview, storyboards, setting the initial pose 9:54
4. Blocking in the next pose 7:22
5. Completing the posing of the extremes 10:26
6. Beginning to finalize the Light Pull: fixing the timing of the extremes, smoothing out the animation, hiding the legs 7:36
7. Fixing the flow of the animation 6:48
8. Adding follow-through to the upper body: center of gravity 6:34
9. Adding follow-through to the upper body: the back 5:13
10. Adding follow-through to the head 6:04
11. Fixing the arms and the hands 11:12
12. Animating the fingers 9:53
13. Starting final touch ups for the upper body 6:20
14. Finishing the upper body for the Light Pull 8:01
15. Beginning to finalize the legs 3:40
16. Fine-tuning the steps 7:10
17. Working on the second foot step 6:45
18. Refining the next step of steps 9:40
19. Finishing the last steps for the Light Pull 7:13
20. Adding shifts in the upper body according to the steps: side to side movement 9:04
21. Adding the up and down translation to the upper body 7:19
22. Animating the hips 8:31
23. Finishing the Light Pull 5:19
24. Starting the conversion of the Light Pull into a Heavy Pull 4:53
25. Modifying the beginning section of the animation: adding a second attempt for pulling the object 10:12
26. Working on creating more tension between the character and the object: finishing the motion of the object 3:16
27. Fixing the character's anticipation for his second attempt at the pull 7:44
28. Adjusting the character's backward translation to match with the object 2:31
29. Initial detail pass for the upper body during the pull 9:50
30. Animating the character resting after the pull 3:40
31. Going back to work on the character's rest 10:49
32. Adding follow-through to the character during the pull 4:30
33. Finishing the upper body for the Heavy Pull 13:23
34. Moving back to the legs 8:55
35. Refining the legs 8:04
36. Finishing the foot steps 9:59
37. Including shifts in the body to show more effort in pull 8:22
38. Fixing the shoulders 9:27
39. Animating the side to side motion of the upper body 9:58
40. Working on the up and down translation of the upper body 5:12
41. Finishing the upper body: last touch ups 4:09
42. Adding back and forth rotation to the hips 3:24
43. Finishing the rotation of the hips 8:12
44. Finalizing the Heavy Pull 14:06
 

Total Run Time:

5:32:56

Body Mechanics and Animation in Maya: Pulling Objects


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SKU 85822700051
Price: $49.99

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03/18/2008

Evermotion Archexteriors Vol. 7 Now Available

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Archexteriors Vol. 7 - Learn to create professional exteriors in 3ds Max and VRay

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