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Trinity Animation, Inc. :: Browse by Manufacturer :: Digital Tutors :: Body Mechanics and Animation in Maya: Lifting Heavy Objects

An in-depth guide to learning character animation and body mechanics

 Body Mechanics and Animation in Maya: Lifting Heavy Objects
Body Mechanics and Animation in Maya: Lifting Heavy Objects 
Body Mechanics and Animation in Maya: Lifting Heavy Objects
An in-depth guide to learning character animation and body mechanics

Body Mechanics and Animation in Maya: Lifting Heavy Objects

Software Requirement: Maya 6.5 and higher (Maya 7 required for project files)
Run Time: 6 hrs. 49 min., 3 discs
Format: CD-ROM

Easily learn character animation and the body mechanics involved for lifting heavy objects and add style, personality, and life to you next animation. Contains nearly 7 hours of project-based training. Perfect for beginning and experienced animators.

Body Mechanics and Animation in Maya: Lifting Heavy Objects

Body Mechanics and Animation in Maya: Lifting Heavy Objects

Popular highlights include:

  • Exploring the Body Mechanics of a Heavy Lift
  • Animating to Show Believable Weight and Tension
  • Proper Timing and Spacing using Rhythm
  • Working with Storyboards
  • Pose to Pose Method
  • Adding Arcs
  • Follow-Through
  • Overlapping for Fluid Motion
  • Exaggerating Poses for Appealing Movement
  • Graph Editor
  • Weighted Tangency & Free Tangent Weights
  • Modifying Tangents
  • Editing Timing of Actions with Character Sets
  • Animating the Body in Sections
  • Animation Hot Keys
  • Character Animation and Object Checklist
* Project files provided with this training kit require Maya 7 or later to be opened.

Body Mechanics and Animation in Maya: Lifting Heavy Objects

Body Mechanics and Animation in Maya: Lifting Heavy Objects

Lesson Outline:
 
1. Introduction and project overview 0:46
2. Setting up the scene 4:11
3. Scene summary, blocking out the animation (part 1) 12:49
4. Blocking out the animation (part 2) 7:54
5. Blocking out the animation (part 3) 8:58
6. Blocking out the animation (part 4) 10:14
7. Blocking out the animation (part 5) 9:53
8. Adjusting the timing of the extremes to show weight and tension 16:27
9. Smoothing out the extremes 7:22
10. Frames 1-23: animating the first section of the upper body 7:34
11. Frames 1-43: furnishing the upper body 11:39
12. Frames 1-79: finishing the first section of the upper body with fixed timing, spacing and subtle motion 15:46
13. Frames 65-79: tweaking the upper body to show tension on character's first attempt to lift the weight 4:40
14. Frames 88-127: character's second, more forceful attempt to lift the weight 10:03
15. Frames 112-184: character preparing to throw the weight to his chest 8:35
16. Frames 156-186: adding follow-through motion in the head 8:47
17. Frames 165-184: final tweaks on the upper body to complete section four 7:43
18. Frames 180-230: improving the arcing motion, timing and spacing of the weight toss 5:55
19. Frames 180-220: modifying the timing and spacing of the weight toss 10:42
20. Frame 180-261: editing character's forward translation, animating head to show impact of weight hitting chest 6:53
21. Frames 221-272: character throwing the weight above his head 12:28
22. Frames 254-311: fixing the timing of the character's forward translation with the weight 6:44
23. Frames 286-380: moving hold in upper body, animating the fall of the weight to show gravity and impact 9:46
24. Frames 242-380: finalizing the weight fall 10:01
25. Frames 332-380: preparing hands to drop the weight, working on the last section of the upper body 12:09
26. Frames 311-380: finishing up the upper body 3:42
27. Frames 332-380: adding follow-through to the right arm 5:00
28. Frames 332-380: completing the right arm 8:03
29. Frames 272-380: refining the right wrist 5:38
30. Frames 332-380: fine-tuning the left arm 7:08
31. Frames 332-380: wrapping up the left arm 5:55
32. Frames 272-380: furnishing the left wrist 4:19
33. Frames 331-380: final tweaks on the upper body to complete section nine 6:17
34. Frames 1-200: blocking out the first steps and planting the feet 7:11
35. Frames 1-35: fine-tuning the steps 7:24
36. Frames 20-43: shifting the body according to the steps 11:55
37. Frames 66-201: finalizing the first segment of the feet 3:17
38. Frames 185-260: modifying the feet for the weight toss 6:12
39. Frames 231-330: adjusting the timing of character's step forward with weight 10:53
40. Frames 260-330: focusing on the foot steps 10:58
41. Frames 260-330: weight transfer according to steps 10:26
42. Frames 244-330: animating the weight to complete section three 6:07
43. Frames 294-380: blocking out final foot steps 5:03
44. Frames 294-380: refining the steps 6:35
45. Frames 294-380: adding shifts in the body according to the steps 10:27
46. Frames 1-380: animating the fist channel of the right hand 6:25
47. Frames 1-380: detailing individual fingers of right hand 6:21
48. Frames 1-380: working on the left hand 3:53
49. Frames 1-380: finalizing the left hand 8:37
50. Final tweaks to the animation! 12:50
 

Total Run Time:

6:49:00

Body Mechanics and Animation in Maya: Lifting Heavy Objects

Body Mechanics and Animation in Maya: Lifting Heavy Objects


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SKU 85822700046
Price: $64.00

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03/18/2008

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