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Introduction
This lesson will introduce you to the topics that will be covered over
the span of this training kit. |
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Setting up Your Project
In this first lesson of the RealFlow Basics Kit you will see the
importance of setting up your project as well as how to navigate within
RealFlow. |
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The
Edit Toolbar
Now that you have looked at how to get around within RealFlow, let's
talk about picking up and manipulating objects in your scene. |
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RealFlow Dynamics
In this lesson, you will be introduced to some basic dynamic
capabilities of RealFlow. |
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Using
Daemons in RealFlow
This lesson will talk about how to utilize Daemons to affect your
particles in RealFlow. |
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The
Scene Tree
This lesson focuses on using RealFlow's Scene Tree to have multiple
Daemons and multiple particle simulations affect each other. |
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Water
Filling Glass (part 1)
Now you will use the core concepts from the previous lessons to simulate
water filling up a glass. |
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Water
Filling Glass (part 2)
Continuing from the previous lesson, you will make refinements to the
simulation and learn about caching particles. |
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Water
Filling Glass (part 3)
Now you will learn about particle meshes and how you can adjust them to
look more water-like. |
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Water
Filling Glass (part 4)
This lesson talks about mesh optimization as well as filters that can be
applied to meshes to make them look more relaxed and add speed
deformations. |
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Gaseous Effects (part 1)
In this lesson, we will look at creating gaseous effects that can
dynamically propel objects in your scene. |
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Gaseous Effects (part 2)
Now that we have completed the initial setup from the previous lesson,
we will finish setting up a particle system that can propel a bullet. |
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Elastic Surfaces (part 1)
This RealFlow lesson will cover dynamic simulations as well as setting
up elastic surfaces that can stretch and deform. |
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Elastic Surfaces (part 2)
Continuing from the previous lesson, we will finish setting stretching
and breaking limits on the elastic surface. |
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The
Wrecking Ball
This lesson will discuss using constraints, dynamic forces, and elastics
to create a swinging wrecking ball. |
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Creating WetMaps
This lesson will focus on using RealFlow to create animated wet textures
that can be imported back into your primary 3D package. |
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Using
Realwaves (part 1)
Realwaves are a great feature of RealFlow that will allow you to create
realistic ocean effects. |
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Using
Realwaves (part 2)
This lesson will talk about making geometry that is able to splash and
interact with the Realwave surface. |
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Water
Drop (part 1)
The first lesson in this project will focus on the initial setup of
having a water drop fall and splash into a glass of water. |
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Water
Drop (part 2)
Now that the liquid in the glass has been properly simulated,
we can add that water drop that falls into the glass. |
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RealFlow Integration
This final lesson of the RealFlow Basics kit will focus on how to take
your RealFlow meshes and particles back into your primary 3D package for
lighting and rendering. |