3DS Max Characters for Production Bundle


Our 3DS Max Characters for Production Bundle includes the following:
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Character Modeling Techniques for Production

Instructor:
Ian Joyner
Formats: (Mac or PC only)
DVD-ROM
In this DVD, Ian shows you the tools and techniques he
uses to quickly create a full character model in 3ds Max, leading you through
the basic character production pipeline used at Blur Studio. He takes you
through the process of building clean geometry using Max's built-in toolset as
well as using the PolyBoost plugin. Ian shows how to easily enhance objects with
ZBrush, and how to quickly find the form and detail of your character. From
there he demonstrates how to bring the geometry back into Max to make it
animation friendly by retopologizing. After the model is finished, Ian covers
how to set up hair using Hair FX as well as how to set up lights, cameras and a
simple rig using Biped to pose and render the character. Finally, using Adobe
Photoshop®, Ian discusses how to present the character in a professional manner.
This DVD is intended for artists with a basic under- standing of polygon
modeling in Max, but is useful to anyone regardless of skill level or software.
In this DVD Ian uses: Max, PolyBoost, ZBrush, BodyPaint and Photoshop®.

Over 7 1/2 hours of Lecture
Product Code: IJO01
Topics Covered:
Max Modeling tools
Using PolyBoost Tools
Poly by Poly Modeling
Detailing in ZBRush
Retopologizing Hi-res Objects
Building Props
Setting Up Lighting/Camera Rig
Basic Brazil Techniques
Hair FX Set up
Basic BodyPaint and Material Editing
Rigging for a Pose

Chapters:
01: Setting up a Template Character
02: Basic Light Rig/Blocking in Character, Part 1
03: Basic Light Rig/Blocking in Character, Part 2
04: Detailing Simple Objects and Retopologizing
05: Detailing the Character, Part 1
06: Using Paint Overs to Shape Your Characters
07: Detailing the Character, Part 2
08: Hair, Setting a Style with HairFX
09: Rigging Using Biped, Part 1
10: Rigging Using Biped, Part 2
11: Final Renders

Instructor BIO:
Ian Joyner has been a Character Modeler at Blur
Studios for over 2 years. In that time he has worked on everything from feature
films, ride films and critically acclaimed video game cinematics. Before coming
to Blur, Ian worked freelance for various companies and with his free time
entered and won one of the original Cgnetworks Challenges. Ian has also worked
as a beta tester for a variety of high profile software packages including
ZBrush 2 and Clay3d. Recently, Ian helped Softimage Special projects launch the
FaceRobot software as well as creating cg art for his own personal enjoyment.
Ian's work can be seen in many projects including X-men Legends 2, Brothers
in Arms, Incredible Hulk: Ultimate Destruction, Warhammer Age of Reckoning
and Rise of Legends.
The Minimum System Requirements are:
1GHz or faster processor
512 MB RAM
64 MB Video RAM
DVD-ROM Drive
5 GB of hard disk space
1280 x 1024 display
The Minimum Operating System Requirements are:
Microsoft® Windows® XP Professional,
Microsoft Windows 2000 Professional
Apple® Mac® OS X 10.2
This DVD-ROM also requires the Quicktime Movie Player (Version 5.0.5 or higher),
and Acrobat Reader (Version 5.0 or higher) in order to view its contents.

Character Texturing Techniques for Production
Material and Texturing Techniques for Production with Ian Joyner

Instructor:
Ian Joyner
Formats: (Mac or PC only)
DVD-ROM
In this DVD, Ian textures and completes the game cinematic character he
modeled in Character Modeling for Production. In this lecture, he shows
different techniques to UV map objects of various complexities quickly and
efficiently using 3ds Max's UV tools and DeepUV. Ian covers both hand-painted
and image-based methods to create textures for the character. From there he uses
various ZBrush plugins to both block-in and finalize textures and he uses
BodyPaint to fix seams and to begin new textures. Ian demonstrates a variety of
other techniques incorporated in the Max>ZBrush>BodyPaint pipeline and shows you
how to enhance the hair created in his first DVD, and take it to a more
finalized level. Finally, Ian shows how you can reuse your rigs from character
to character using Biped, and how to use Adobe Photoshop® to add an extra level
of professionalism to your final models before submitting them to a client. In
this DVD Ian uses: Max, DeepUV, PolyBoost, ZBrush, ZappLink, Zmapper, BodyPaint
and Photoshop®

Over 4 1/2 hours of Lecture
Product Code: IJO02Topics Covered:
UV Layout with Max and DeepUV
Creating Textures with Photos
Texture Painting Using Photoshop, ZBrush(ZappLink) and BodyPaint
Fixing Seams
Using Textures as Guides to Enhance Modeling
HairFX Settings
Brazil Materials
Simple Rigging Using Biped
Chapters:
01: UV Techniques
02: Roughing in Textures for Head
03: Making the Eye
04: BodyPaint and ZBrush's Zapplink
05: Fixing Seams with BodyPaint
06: Costume Texturing
07: Enhancing Hair
08: Re-rigging and Final Renders

Instructor BIO:
Ian Joyner has been a Character Modeler at Blur Studios for over 2 years. In
that time he has worked on everything from feature films, ride films and
critically acclaimed video game cinematics. Before coming to Blur, Ian worked
freelance for various companies and with his free time entered and won one of
the original Cgnetworks Challenges. Ian has also worked as a beta tester for a
variety of high profile software packages including ZBrush 2 and Clay3d.
Recently, Ian helped Softimage Special projects launch the FaceRobot software as
well as creating cg art for his own personal enjoyment. Ian's work can be seen
in many projects including X-men Legends 2, Brothers in Arms, Incredible
Hulk: Ultimate Destruction, Warhammer Age of Reckoning and Rise of
Legends.
The Minimum System Requirements are:
1GHz or faster processor
512 MB RAM
64 MB Video RAM
DVD-ROM Drive
5 GB of hard disk space
1280 x 1024 display
The Minimum Operating System Requirements are:
Microsoft® Windows® XP Professional,
Microsoft Windows 2000 Professional
Apple® Mac® OS X 10.2
This DVD-ROM also requires the Quicktime Movie Player (Version 5.0.5 or higher),
and Acrobat Reader (Version 5.0 or higher) in order to view its contents.
